Loyalty and Morale

DeletedUser2

Guest
Well, I realized, that a lot of you don't understand the difference between morale and loyalty. So I thaught I explain that again.

LOYALTY

Before anybody has a nobleman, loyalty is completely insignificant. Every village has a loyalty of 100. Loyalty mean, that the village and all of its people are true to their owner. With loyalty 100 they don't care about anybody else and think their owner is a real hero ;)
(The loyalty of a village is hidden when it's 100.)
Loyalty doesn't influence, what the villagers are doing. They are still doing their job and the troops still fight.

You lower the loyalty of another village by 20-35 every time you attack with a nobleman.

As soon as the village's loyalty is under 0, the village changes its owner. The attacker gets the village and the old owner gets a new little village!

Loyalty raises automatically by 1 point per hour (at speed 1) until it's back at 100.


MORALE

Morale is something completely different. If you attack another player, that is as good as you are, then your troops will attack with morale 100%. They are happy to fight a fair fight and give everything they can.
If you have 5000 points and you attack another player with 200 points, then lots of your soldiers are unhappy with that unfair fight. They will not use all their skill. Or you could say they underestimate the enemy.
The result is, that they don't attack with 100% morale.
If you attack with only 50% morale that means, that your troops fight with 50% of their strength. You lose more and have a lower chance of success.
That is important to protect small players and make sure that they have a least a small chance.

It does not matter, how far away the target of the attack is. Of course you have disadvantages because the troops are not in your village, but the morale is not affected.


You can have both morale and loyalty in a fight of course.
If you try to take over a village of a smaller player, you send a nobleman in your attack. You might fight with 60% morale and if you are successfull (at 60% of your troop's strenght), then your nobleman will lower the loyalty by 20-35.

I hope that clarifies things a little...
 
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DeletedUser

Guest
very much thank you.

does the distance they have to travel to get to the fight affect morale?
you said something before about long journeys and return trips.

falcon please stop stalking me :p :)
 
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DeletedUser6

Guest
thepordage said:
very much thank you.

does the distance they have to travel to get to the fight affect morale?
you said something before about long journeys and return trips.


No the distance has no affect on the morale.
 

DeletedUser36

Guest
FalcOn said:
No the distance has no affect on the morale.

But it should be mentioned that the morale for a fight is calculated in the moment the fight is calculated. The morale you get, when you start troops is not necessary the morale that is calculated for the fight.

As the moral depends on the pointdifference between attacker and defender that means for long distances (and therefore long times until the troops arrive) the morale can undergo changes because of a changing in the difference of your points and the attacked users points.
 

DeletedUser

Guest
my appologies to you hoodoo and falcon,
as i have now played the game a while i better understand the mechanics of the game. just as you predicted. well done.

i am a littel sad however that when i attack an undefended target some of my men are unlucky enough to trip and fall on their swords.:icon_eek: or do they just have heart attacks?:icon_razz: :icon_cool:
 

DeletedUser6

Guest
Every village has got a kind of standart defence,when u build a wall your villages standart defence is getting higher.
So when u attackt someone with a few troops (10 spears) a few of them are going to die even if he has no troops.
 

DeletedUser

Guest
So Morale is calculated by village point size, not by army strength?

I.E. A 1,000 point village attacks with 2000 troops against another 1,000 point village with only 50 troops left. There would be no morale penalty for the attacker?
 

DeletedUser

Guest
designatevoid said:
So Morale is calculated by village point size, not by army strength?

I.E. A 1,000 point village attacks with 2000 troops against another 1,000 point village with only 50 troops left. There would be no morale penalty for the attacker?
Yep just on points, seems almost a bit unfair doesnt it :) .
 

DeletedUser115

Guest
heh

I suppose the defensive value is the towns peasents throwing pottery at your soldiers heads, once you get hit it cuts you and the wound gets infected. Since this is the old days the soldier doesn't treat the wound well and dies. Another answer could be heart attack during a loot and pillage related incident 0_- if you know what I mean lol.
 

DeletedUser

Guest
Well, for the base defensive value of walls it makes sense. It takes some population to man them and I'd ASSUME these peasents went to the barracks to get training at some point. Either that or it isn't too hard to pour boiling oil on people. :icon_twisted:
 

DeletedUser314

Guest
this may sound silly, but if you are saying that when your loyalty reaches 0 the village changes hands

And if everytime a player attacks with a nobbleman you loose 25 - 35 loyalty, then am i right in saying that if 3 or 4 villages attack you at the same time with a nobbleman, then your screwed ??

also how can you get your loyalty points up ?
 

DeletedUser

Guest
Hmm, yeh it makes sense if your loyalty starts to gradually increase back up to 100 after a week after you were attacked.

And is it only reduced in a sucessful attack (ie when a noblemans side wins?)
Or (this would be very very expensive) if someone sent 5 noble men at you are you screwed?
 

DeletedUser

Guest
thanks hoodo just 1 question what is loyalty and what is morale????
u never replied to my mail in game either :p
 

DeletedUser27

Guest
Lord Death said:
thanks hoodo just 1 question what is loyalty and what is morale????
u never replied to my mail in game either :p

In case you missed the 1st post in this thread I can sum it up for you.

Morale is your troops' fighting spirit. This decreases if you pick on noobs and makes the fight harder.

Loyalty is your villagers' 'I like the guy running the show' spirit. You of all people should now how to decrease that and what happens when it gets to 0.
 

DeletedUser

Guest
loyalty/morale

can these be raised if they have been lowered below 100? :heavycavalry: :icon_eek:
 

DeletedUser175

Guest
morale will only raise if they person your attacking gets more points or loose some. as for loyalty, you regen 1 loyalty point an hour. so if you get reduced to 80 loyalty, it will take 20 hours to get back up to 100 loyalty
 
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