Newbie Here

Asylum Escapee

Guest
For someone who's so supportive of a troop ratio, I'm surprised that you would count each single population unit as a full troop.

Light cavalry requires 4 population, but it only counts as 1 troop.

you dont see it, but the LC rider has to have someone to saddle his horse, and someone to shovel its stable, and someone to feed it. Hence why it cost 4 population. Likewise, the ram takes 4 people to carry, and the noble has 99 servants/dancing girls/throne bearers to escort him to his destination. All of these assorted workers are also counted in a troop/point ratio
 

DeletedUser105366

Guest
Meh, when I'm counting troops, I just count by troop.
 

DeletedUser105366

Guest
But you dont count troops

Touché :)

That said, of course I count troops. It would be silly not to. I could tell you down to the last LC how many troops I have in my village right now, and how many I have queued up.

Troops are used for farming, they are used for clearing, they are used to gauge my strength against my opposition.

I just don't depend on or pay attention to useless ratios.
 
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DeletedUser

Guest
Gah, if I was going to message all the helpful people in game, I'd die of information overload. Nevertheless, I'm enjoying this learning experience. I mean, basic farming concepts aren't hard to master (especially on in game inactives)... But to be quite honest, I never even knew it was possible to have twice the amount of troops over points... Sounds like an awful lot of wasted farm space...

When you talk about these nukes, (Such as waving a bunch of troop waves followed by nobles in attempt to steal a village in seconds), are you pooling troops from other towns into one to manage this amount of troop capacity in a single wave?
 

DeletedUser105366

Guest
Gah, if I was going to message all the helpful people in game, I'd die of information overload. Nevertheless, I'm enjoying this learning experience. I mean, basic farming concepts aren't hard to master (especially on in game inactives)... But to be quite honest, I never even knew it was possible to have twice the amount of troops over points... Sounds like an awful lot of wasted farm space...

When you talk about these nukes, (Such as waving a bunch of troop waves followed by nobles in attempt to steal a village in seconds), are you pooling troops from other towns into one to manage this amount of troop capacity in a single wave?

A level 30 farm (the maximum level) can hold 24,000 population. A typical village, when upgraded, will be around 9,000-10,000 points. This is not the maximum amount of points, but this is a good estimate of the village builds that people tend to shoot for. A village of that size will take up approximately 4,000 population.

24,000 - 4,000 = 20,000 population left for troops. So a 10,000 point village could have 20,000 population worth of troops. This is where you see your 2:1 ratio. You are not wasting farm space, because buildings don't take up nearly as much farm space as troops do. You will have enough population for the buildings you want and the troops you want.

Now for the nukes. You cannot pool nukes together; each individual village of yours can have a nuke in it, but when you attack another village you are only attacking with that one nuke. If you send more than one nuke from multiple villages, they will not pool together; rather, they will attack separately and successively, each doing its own damage. The effect is multiple waves of troops, each wave representing troops from one specific village.

So if you were going to noble a village and wanted to send 4 separate nukes from 4 separate villages before your nobles, then you would time your attacks to land all four of the nukes and then the nobles in quick, successive waves.

Hope that helps.
 
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DeletedUser

Guest
Now, how do you add in a script? I don't have Microsoft Opera (I think that's what it's called) and I believe I saw a script that did relatively the same thing for sniping. So, where do you add it to? Page Source probably won't work. Anyone know?
 

DeletedUser

Guest
Now, how do you add in a script? I don't have Microsoft Opera (I think that's what it's called) and I believe I saw a script that did relatively the same thing for sniping. So, where do you add it to? Page Source probably won't work. Anyone know?

Settings -> Edit quick bar

That's assuming you have premium.

Also, download opera here. It's the best browser, I use it for everything. http://www.opera.com/
 

DeletedUser

Guest
Care to explain to me when growing 24.37% as fast as someone became known as keeping up?

growth_comp.PNG

I would like to point out that I started core, you started rim. This in itself alters the way plays, and the environment is different. In our area, almost all the farms were empty, and we had to send out troops 3 hours to get even half-decent hauls. In the rim, you were no doubt surrounded by full farms, inactive and unskilled players, not to mention the fact that you would have started with more points then me in the firstplace.

Can we please stop pretending that all opinions and methods are equal? One way certainly leaves the account in better shape.

Point in case: Day 12 you appear to have had a 24 farm, I had a 28 in one village, a 22 in the other. I didn't choose points over troops, you didn't choose troops over points, you chose to make both very slowly while I chose to make both very quickly.

PS: If your farm wasn't 24 it was even lower, 24 is the highest you possibly had, but I prefer to give someone the benefit of the doubt and highball their farm level rather than lowball it.

You had the ability to grow quicker, due to a superior position. The rim is easier than the core, and you consequently grew quicker. The 'village history' on TW stats is quite unreliable, so I wouldn't pay any attention to that. I admittedly cannot prove otherwise, but again, I will go back to my earlier point, you would have been surrounded by easy farms, and as such would be able to farm more efficiently, and grow both points and troops quicker.
 

DeletedUser84497

Guest
He focuses on being able to produce troops 24/7, and when this is achieved, he then focuses on upgrading buildings 24/7 while still keeping those nonstop troop queues going.

When this is achieved, he can then proceed by upgrading barracks or stables for faster troop production, or by upgrading his headquarters for faster building production.

A good player doesn't worry about the ratios; he simply tries to achieve a state in which everything in his village is growing and producing 24/7 at maximum efficiency.

This is as short and complete a starting guide to troop levels as I have ever read, I think I'm tearing up at how much time I'm going to save explaining it later.
 

A humble player

Guest
I would like to point out that I started core, you started rim. This in itself alters the way plays, and the environment is different. In our area, almost all the farms were empty, and we had to send out troops 3 hours to get even half-decent hauls. In the rim, you were no doubt surrounded by full farms, inactive and unskilled players, not to mention the fact that you would have started with more points then me in the firstplace.
Yes, he started with 126 points. You started with 26. Had he started 2 days after you with 126, you should have been ahead of him (and I'm being *very* generous). If we were to take that 2 day period into account, you are ahead, just barely. At least until he reaches day 4, and you reach day 6, at which point he is about 20% ahead of you. You were comparable on days 4 and 5.

You had the ability to grow quicker, due to a superior position. The rim is easier than the core, and you consequently grew quicker. The 'village history' on TW stats is quite unreliable, so I wouldn't pay any attention to that. I admittedly cannot prove otherwise, but again, I will go back to my earlier point, you would have been surrounded by easy farms, and as such would be able to farm more efficiently, and grow both points and troops quicker.
I will make a bet that he would have grown comparably (somewhat slower, but no more than say 10-20% slower) in the core, and the TWstats growth monitor is extraordinarily accurate, and has been checked by outside sources. If you mean that it is not a good way to guess farm levels, nauz and I have both had fun by guessing our (and other players') exact village builds, including every building, and we are both very accurate. Heck, I do it with a fair amount of accuracy based on nothing more than his points.


This is as short and complete a starting guide to troop levels as I have ever read, I think I'm tearing up at how much time I'm going to save explaining it later.
no, but really though, it is wonderful.
 

Michael Corleone.

Guest
Sonata, good players are able to adapt to their settings and areas and make adjustments in their start up in order to succeed. You clearly have no idea how to adapt to your area.
 
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