I'd possibly have the rough build:
L10 HQ
L5 Barracks
L15 Pits
L8 WH
L6 Farm
That should be a good enough starting position.
I'm not sure we will be able to raise building levels, which is why I didn't mention it in my post. So for the feedback, please assume both start with 26pts.
hm, something different then. I'm not against the idea of 26pts and would make the world slightly bigger so there's a win for that.
Presuming the barbs ration will be altered accordingly?
Multiple village start would be interesting. My main concern would be that it would make common pushing start up tactics twice as effective. Where now when your future cos or friends who join the world will have 2 free villages to build for people, instead of just 1, meaning that these accounts that do this will have an even bigger head start. This would be particularly true of big family tribes that are often used to push the main tribe. Perhaps disabling scavenging would help curve this as it would mean potential pusher accounts would have to put more time and effort into their village building. Turning off support from outside tribes would also prevent people from having friends make 2 D villages to support them if they go more offensive for a faster start. I think that a multiple village start could be really interesting, but it would need setting that compliment starting with a second village, such as small tribes and no outside support imo for it to balance out. That aside, how would a multiple village start look like? ie how would your second village be placed on the map? Would it be similar to say inviting a friend, where it will just be randomly placed inside a certain radius, right beside, or would you be able to choose direction separately for both villages?
I think this could be fun idea, if you are able to select location and relocate both villages. The other villages had to be say at least 100 fields away or in Opposite Ks. For example 1 village in K45 and the other in K54. Diplomacy would be interesting as far as gifting and using clusters in different Ks as diplomatic tokens. I see this 2 village start as an interesting idea. Would definitely need smaller tribe limits though as both Arc and Aretas stated.However, starting with 2 villages across the world from each other seems a bit too hectic at first thought (but maybe would end up much more fun that way).
Yeah theres no boosts on HPsI like Jorge's settings.
Also I would like to see a world without boosts of all sorts such as flag booster etc. Maybe that is already disabled on HP worlds as per standard (I don't remember) but it would be refreshing to play without that shit.
I like Jorge's settings.
Also I would like to see a world without boosts of all sorts such as flag booster etc. Maybe that is already disabled on HP worlds as per standard (I don't remember) but it would be refreshing to play without that shit.
Don't need tribelock for that. If the settings are Über that means supp gets pulled automatically if a player leaves the tribeAdd tribe lock so none can change tribe for support