wasting nobles as the no1/5 tribe against the no12 tribe in the world and getting almost nothing is a fail even if it was from 100 hours away...
If you hit from 30+ hours away you are OBLIGED to use antisnipes-more nukes or something to make that op worth. The fact that they did not even use nukes close to the trains shows how terribly planed the op was.
Taking 30hr to travel to get 3 villages... I would not call that success. Yes it was bad from us to lose 3 villages but even worse for them to lose nobles for that little.
I have very little knowledge of how Para's Op actually went, but there is a lot of misinformation on this thread about how to conduct Ops and their success criteria which I would like to clear up.
I conduct a large number of the Ops for Code and versus semi-competent opponents, our internal success metric for a completely successful Op is around 15% of villages targeted on the first wave are taken. This is the point that we believe that we have caused enough damage to sooner or later get every single village targeted. Ops are not conducted to get 30 villages in a short timeframe, that is just how they look if the opponent completely shits the bed and every player in the tribe gets great loyalty hits. Shitting the bed here being not stacking, not sniping and essentially not being on the computer.
The reality is if you are up against any of W100's top tribes, or even some of the smaller ones with some individual skill, the majority of trains are going to be stacked or sniped against. A full defence, if used correctly, will almost always stop at least three trains, irrespective of how you split or anti-snipe.
So why Op at all? Ops are designed to create local mismatches by using long range offensive troops to get rid of stacks, and local defensive troops, creating a vacuum of defence for a certain account or area which can be pressed at in the coming days due to the troop disparity locally. It also creates unfavourable situations for defenders, such as defending on low level walls and chipping away at the mental stamina of local defenders and sitters. It also creates forced lines due to loyalty drops on sniping, where the enemy is forced to either watch villages be lost over the coming days or over commit to defending, leading to even more lost.
I don't know how Para stacks up given all that, but an initial hit is not an Op. It is the tip of an iceberg in a top tribe's offence, the first punch before the flurry.