Considering my own base view of Humanity as being essentially neutral in its morality, I would argue the case that, as a whole, the rules of the universe have changed, when looking through the lens of TW and other such war games. Because they are just that, a war game. Consider the options that you have in this game: you can attack someone, you can 'not' attack someone, and you can do nothing. I seperate not attacking someone and doing nothing, as you don't need to attack another in order to actually be effective. However, the moment that another attacks someone, then that offsets the balance and retaliation ensues, thus degrading into large scale conflicts. That aside though, this game is quite literally life or death, outside of the game, life doesn't work that way. It is not that when I encounter someone down the street, that I befriend them, or I kill them. No. I might say something to them, perhaps a greeting, and then I am on my way again, or, I suppose I 'could' kill them, but that wouldn't be very condusive to an effective society now would it? What would happen? Well, for starters I would have just murdered someone, and the ensuing shitstorm would find me either imprisoned or some other suitable punishment for the horrible 'crime' that I had just commited. Within TW? No, that is nothing to stop at, this is something that occurs every day, and indeed, is expected of you. Thus I do not think that Humanity expresses itself as a voluntarily violent entity within TW, but is instead forced to become one.