Pitwhoring

DeletedUser

Guest
having larger mines does not give you an advantage over other players. it makes you a target for the farming
 

DeletedUser

Guest
Is that pitwhoring?

masterretsam seems to be pumping out troops faster than you are, but I wonder if his queues are constantly full.

I wouldn't call it pitwhoring, but you're definitely putting the pits to use setup-wise.

I like masterretsam's build, but I haven't the troop count / activity level to manage it.
 

ToPaT

Guest
I'd love to know the data behind at what point does it make it generally more efficient to build pits over LC or Sp ((for the turtles))

For example;

0 looted per day. Best pit option = 30/30/30

etc
 

DeletedUser

Guest
That was the initial aim of the thread, I want to know who's benefiting from pits and who thinks that in the not-so-long run, what ratio of pits to LC would be most efficient.

It really depends heavily on your location and barb surroundings, but say two people have similar locations, how would they fare if they focused on one or the other and vice versa.
 

ALessonInPointWhoring

Contributing Poster
Reaction score
408
4/2/8 respectively.
Farming is adequate.

If farming was really adequate with 4/2/8 you'd be ranked up near where I am. Handicapping your growth to be "cool" and have low mines doesn't make farming adequate.

having larger mines does not give you an advantage over other players. it makes you a target for the farming

I'm more than willing for you to try and test this theory. I have the highest mines of anyone near me, yet I can promise you I wouldn't make a very good farm, at all.
 
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DeletedUser

Guest
I usually get constant spear queue and then raise mines with spare resources, there's no reason not to. Mine are at 13/11/9 atm with 350 odd spears, and have just built lvl 3 stable. Gonna get constant lc and spear queue and then minewhore some more, no reason to up HQ when i'm soloing during college time. (at least not yet). Mines are underrated, people don't build them because it's considered nooby (quite like building defence on speed worlds).
 

ToPaT

Guest
6/3/3 at the minute, going for the much stigmatized iron mine push now, will either stop at 15, 18 or 20 iron mine, not too sure. Others can be brought up a bit later on I guess.
 

DeletedUser

Guest
I'm more than willing for you to try and test this theory. I have the highest mines of anyone near me, yet I can promise you I wouldn't make a very good farm, at all.

You missunderstand my point of view. All I meant to say was that, this early in the game, dont rush for mines if it will damage youre spear and LC flow. You obviously farm a lot and as a result, you have high mines. I do apologize if i am speaking of things you already know but i am still fairly new to TW and i like to think that i am getting the grasp of things.
 

DeletedUser

Guest
I'd love to know the data behind at what point does it make it generally more efficient to build pits over LC or Sp ((for the turtles))

For example;

0 looted per day. Best pit option = 30/30/30

etc
you can figure a troop count where its better to buy mines instead, based on the resources that you will be hauling from your farms and how far away you're tapping villages for resources.

here's a chart, just to get an idea at a quick glance
[spoil]mine sets (ie, lvl 1 timber+clay+iron; lvl 2 timber+clay+iron, etc)
Code:
lvl	raw cost	payout per hr	return time (hrs)	payout/cost
1	515		75		6.87			0.14563
2	647.78		15		43.19			0.02316
3	814.88		18		45.27			0.02209
4	1025.21		18		56.96			0.01756
5	1289.98		24		53.75			0.01860
6	1623.32		27		60.12			0.01663
7	2043.04		30		68.1			0.01468
8	2571.59		36		71.43			0.01400
9	3237.26		42		77.08			0.01297
10	4075.72		51		79.92			0.01251
11	5131.94		57		90.03			0.01111
12	6462.64		66		97.92			0.01021
13	8139.33		78		104.35			0.00958
14	10252.24	90		113.91			0.00878
15	12915.13	105		123			0.00813
16	16271.58	120		135.6			0.00737
17	20502.68	144		142.38			0.00702
18	25836.98	162		159.49			0.00627
19	32562.9		192		169.6			0.00590
20	41044.41	225		182.42			0.00548
21	51741		258		200.55			0.00499
22	65232.65	303		215.29			0.00464
23	82251.65	348		236.36			0.00423
24	103722.58	408		254.22			0.00393
25	130813.01	474		275.98			0.00362
26	164997.48	552		298.91			0.00335
27	208138.39	642		324.2			0.00308
28	262588.29	747		351.52			0.00284
29	331319.17	867		382.14			0.00262
30	418085.97	1011		413.54			0.00242

light cavalry (only if they are getting full hauls every time and never idle)
Code:
distance	Raw cost	payout per hr	return time (hrs)	payout/cost
1		475		240		1.98			0.505263
2		475		120		3.96			0.252632
3		475		80		5.94			0.168421
4		475		60		7.92			0.126316
5		475		48		9.9			0.101053
6		475		40		11.88			0.084211
7		475		34.29		13.85			0.072180
8		475		30		15.83			0.063158
9		475		26.67		17.81			0.056140
10		475		24		19.79			0.050526
11		475		21.82		21.77			0.045933
12		475		20		23.75			0.042105
13		475		18.46		25.73			0.038866
14		475		17.14		27.71			0.036090
15		475		16		29.69			0.033684
16		475		15		31.67			0.031579
17		475		14.12		33.65			0.029721
18		475		13.33		35.63			0.028070
19		475		12.63		37.6			0.026593
20		475		12		39.58			0.025263
21		475		11.43		41.56			0.024060
22		475		10.91		43.54			0.022967
23		475		10.43		45.52			0.021968
24		475		10		47.5			0.021053
25		475		9.6		49.48			0.020211
26		475		9.23		51.46			0.019433
27		475		8.89		53.44			0.018713
28		475		8.57		55.42			0.018045
29		475		8.28		57.4			0.017423
30		475		8		59.38			0.016842

spear fighters (only if they are getting full hauls every time and never idle)
Code:
distance	Raw cost	payout per hr	return time (hrs)	payout/cost
1		90		41.67		2.16			0.462963
2		90		20.83		4.32			0.231481
3		90		13.89		6.48			0.154321
4		90		10.42		8.64			0.115741
5		90		8.33		10.8			0.092593
6		90		6.94		12.96			0.077160
7		90		5.95		15.12			0.066138
8		90		5.21		17.28			0.057870
9		90		4.63		19.44			0.051440
10		90		4.17		21.6			0.046296
11		90		3.79		23.76			0.042088
12		90		3.47		25.92			0.038580
13		90		3.21		28.08			0.035613
14		90		2.98		30.24			0.033069
15		90		2.78		32.4			0.030864
16		90		2.6		34.56			0.028935
17		90		2.45		36.72			0.027233
18		90		2.31		38.88			0.025720
19		90		2.19		41.04			0.024366
20		90		2.08		43.2			0.023148
21		90		1.98		45.36			0.022046
22		90		1.89		47.52			0.021044
23		90		1.81		49.68			0.020129
24		90		1.74		51.84			0.019290
25		90		1.67		54			0.018519
26		90		1.6		56.16			0.017806
27		90		1.54		58.32			0.017147
28		90		1.49		60.48			0.016534
29		90		1.44		62.64			0.015964
30		90		1.39		64.8			0.015432
[/spoil]

obviously if you do not get full hauls then you'll need to account for that. for example if you average 30% of production looted in a village then you'll need a modifier of 0.3 for the payout of making troops to pillage that village
 
Last edited by a moderator:

DeletedUser

Guest
Village Headquarters (Level 19)
Barracks (Level 8)
Stable (Level 3)
First church (Level 1)
Smithy (Level 7)
Rally point (Level 1)
Statue (Level 1)
Market (Level 6)
Timber camp (Level 14 +1)
Clay pit (Level 14)
Iron mine (Level 14)
Farm (Level 15)
Warehouse (Level 12)
Hiding place (Level 4)
Wall (Level 10)

Is that pitwhoring?

I believe this world is to easy for you. Therefore whoring HQ, however if you was in competition you would have a higher stable levels compared to HQ. Your area must be good. :icon_cool:
 

DeletedUser

Guest
masterretsam seems to be growing quite quickly now. Village build with high barracks and stables has fared him quite well. He should be in the lead within the next 24 hours.
 

ALessonInPointWhoring

Contributing Poster
Reaction score
408
masterretsam seems to be growing quite quickly now. Village build with high barracks and stables has fared him quite well. He should be in the lead within the next 24 hours.

I doubt he'll take the lead until at the very very earliest smithy rush if I begin it before he does.
 

DeletedUser

Guest
Perhaps, and do keep up the pace, watching the race to #1 is pretty entertaining :)
 

DeletedUser103944

Guest
masterretsam seems to be growing quite quickly now. Village build with high barracks and stables has fared him quite well. He should be in the lead within the next 24 hours.

Very much doubt that, unless Nauz starts upping his smithy right now.
 

ALessonInPointWhoring

Contributing Poster
Reaction score
408
I believe this world is to easy for you. Therefore whoring HQ, however if you was in competition you would have a higher stable levels compared to HQ. Your area must be good. :icon_cool:

My area was awful till it started barbing out after BP, still somewhat bad due to several banned neighbors, I wasn't even rank 500 when BP dropped.

Tick Noby and New-HexOr were the two top accounts early on.

For this example I'll use myself as the baseline.

When I was 200 points they were:

Tick Noby: 281
New-HexOR: 280

When I was 300:

Tick Noby: 360
New-HexOR: 387

When I was 400:

Tick Noby: 482
New-HexOR: 524

Wasn't even top 20 till 419 points. Just started HQ rushing before anyone else so shot from rank 19 to rank 3 once I did enter and then gradually grinded away the gap between rank 1 and 3.
 

DeletedUser

Guest
timpothypwn, do you not have a tribe in world 62 being beaten? You stepped down from being a duke because you did not have time. And here I find you trolling with Nauz
 

DeletedUser

Guest
6/3/3 at the minute, going for the much stigmatized iron mine push now, will either stop at 15, 18 or 20 iron mine, not too sure. Others can be brought up a bit later on I guess.

ToPaT!!
 

DeletedUser

Guest
timpothypwn, do you not have a tribe in world 62 being beaten? You stepped down from being a duke because you did not have time. And here I find you trolling with Nauz

That's the story :D

I stepped down before war and stuff, it was Trinitarii who started offensive against WickeD. PM if you want to know more, this isn't the place.
 

DeletedUser1082

Guest
I find I upgrade the resource buildings only when my farming income makes the cost of the upgrade trivial. Having intentionally low mines is no badge of honor.
 
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