DeletedUser117534
Guest
Subject: Warning, Must read & carry out everyone!
I remember good old days of 2008 when I have decided to duke my first tribe. I thought I had enough experience to lead well and that my complete dedication would make my tribe successful. I have recruited 40 or more players in a small cluster without much selection or thinking. Most of those players were rather beginners focusing on upgrading mines and defending their first village. I was convinced that with a bit of guidance they could play on a decent level and the tribe would do great things. Unfortunately each and every time it was a failure.
That's why i was shocked to see that 8 years later not much has changed in tribal wars. There are the same types of tribes filled with players who still haven’t grasped the basic game concepts that may prevent other people from taking their village once the nobbling phase starts.
I am talking about all those players who still consider playing defensive style as a good strategy. Players who hide in large tribes for 'safety' thinking that even if they play poorly the size of the tribe will protect them from aggression. We have the miners who wonder how is it that they lose their village to a neighbour even though they have built the mines as quickly as they could but still had 20 times less troops than the person who attacked them.
No wonder we have tribes where leadership needs to use all those activity checks, compulsory sits, constant nudges, surveys and reminders caring about point averages or point to troop ratios to keep ‘control’ over the unskilled ones they have recruited. It makes me wonder have those people ever read a start-up guide or two?
I am in a process of writing a guide myself. It would have been a perfect opportunity to release it however I decided not rush things until the guild is 100% complete.
I will however paste a link to the guide that has helped me become a better player back in the days. It is slightly out of date but the main principles haven’t changed.
- General mechanics and numbers behind the game
-Importance of farming
-Building order
-Long term strategy
-Efficiency, limiting idle time and unnecessary loses
https://forum.tribalwars.net/showthread.php?137637-Guide-From-HQ1-gt-500-Villages
I believe the game would become more fun for everyone if we lifted up the skills and knowledge of the average player. It wouldn’t be so easy for few tribes to dominate the world and we could say with confidence that .net is definitely the best server.
Wishing all the players best of luck and see you on the battlefield.
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