Settings, Rules & Reminders

Discussion in 'World 75' started by Jirki88, Nov 9, 2009.

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  1. Jirki88

    Jirki88 Administrator Tribal Wars Team Community Management

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    Forum rules can be found here: http://forum.tribalwars.net/announcement.php?f=8
    You obey them.

    Game rules can be found here: http://www.tribalwars.net/rules.php
    You obey them too.

    Also, anyone thinking it'd be fun to spam the section into pieces because the world isn't released/nothing fun happens in the world will be sent, with alot of violence, into the otherlife.

    Anyone thinking the language/insults rules don't apply to them will be clothed up in pink fluffy bunny suits and deported to an isolated island in the Pacific Ocean without internet access!

    That's like... All. Just behave, aight?
     
  2. Jirki88

    Jirki88 Administrator Tribal Wars Team Community Management

    Joined:
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    Speed: 1.5
    Unit speed: 0.666
    Flags: No
    Hauls: Yes
    Paladin: No
    Archers: No
    Church enabled: No
    Noble system: Gold coins
    Morale: Points and unlimited time based
    Bonus villages: Yes
    Barbarian villages: Grow and shrink to 3500 points
    Tech system: Simple
    Beginner protection: 3 days
    Tribe limit: 35
    Other info: Players can choose their starting direction. There will be an attack gap of 150ms. No support gap. Fake limit: 1%. Nobleman travel limit: 250 fields.

    Secrets of power - Endgame scenario

    Basics

    So you've built up your troops, nobled your enemies, joined a powerful tribe and are the terror of smaller players everywhere. What to do next? At a set time in the game, so called "Secrets of Power" will appear in barbarian villages all over the map. These Secrets are inventions and discoveries that will lead your world to a new age. And they are the main objectives of the game: A tribe that manages to hold a full set of Secrets for a certain time will be the dominant force in this new age and will hence win the game.

    Controlling a Secret

    You gain control of a Secret when you conquer the village that it is currently stored (indicated by a special flag icon on the main map) or the secret is moved into one of your villages. Contrary to troops, a Secret can only move a small number of fields at a time. After having been moved, the Secret needs to rest in the village for a prolonged amount of time, again this is configurable. Once you give a move order to a Secret, it will leave your control - you cannot cancel the move or get it back (unless it is moved back to you), so be careful who you entrust it to.

    Secrets spreading

    After a while, Secrets will start to spread around a tribe holding them. You will receive periodic updates informing you when and possibly to where the Secret will spread. The newly spawned "copy" of the Secret is just as good as the original Secret. Eventually the Secrets will spread around more and more, making it ever harder to keep your opponents' greedy hands from them. Eventually it will be time to make an attack on any villages holding Secrets your tribe does not yet control.

    Winning the game

    To win the game a tribe must hold a full set of Secrets. That is, you don't have to hold all Secrets on the map, only at least one instance of each named secret. After a tribe has acquired control of a full set, a victory countdown timer will start. If a tribe retains control of a whole set for the countdown period, it will win the game. Note that only the set counts: If a tribe has more than one copy of a secret, it is sufficient for that tribe to retain control of one instance of this secret to retain completeness of the full set and thus win.

    After a tribe has won, the world will automatically go to peace settings and will eventually be closed.
     
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