apranik

New Member
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1
Author
tcamps
Contributors
apranik
Quickbar Entry
javascript:
var WCS = {
troops: [
{axe: 40, ram: 4, spy: 1}, // lvl 1
{axe: 50, ram: 7, spy: 1}, // lvl 2
{axe: 50, ram: 10, spy: 1}, // lvl 3
{axe: 80, ram: 16, spy: 1}, // lvl 4
{axe: 120, ram: 20, spy: 1}, // lvl 5
{axe: 160, ram: 25, spy: 1}, // lvl 6
{axe: 400, ram: 50, spy: 1} // lvl 7+
],
urlCount: 15, // How many tabs to open
newTabWait: 400, // Milliseconds between tabs
ramGreens: true, // Ram walls even if there were no losses
};
(() => {
if (window.location.href.indexOf("am_farm") < 0) {
alert('Run this on the Loot Assistant page!');
}
console.log('Extracting village info');

let urls = [];

$('#plunder_list')
.find('tr')
.filter((i, el) => $(el).attr('id'))
.each((i, el) => {
var wallLevel = $(el).find('td:nth-of-type(7)').text();
var iconUrl = $(el).find('td:nth-of-type(2) img').attr('src');
if (wallLevel < 1 || (!WCS.ramGreens && iconUrl.indexOf('green.png') >= 0)) {
return;
}

var id = $(el).attr('id').match(/(\d+)/)[1];
console.log('Found village ' + id);

var cv = /village=(\w+)/.exec(window.location.href)[1];
var rp = `/game.php?village=${cv}&screen=place&target=${id}`;
var troops = wallLevel <= WCS.troops.length ? WCS.troops[wallLevel - 1] : WCS.troops[WCS.troops.length - 1]
var tpParams = Object.keys(troops).map(u => `${u}=${troops[u]}`).join('&')
urls.push(`${rp}&${tpParams}`);
});

console.log('Made URLs: ', urls)

urls = urls.slice(0, WCS.urlCount);

urls.forEach((url, i) => setTimeout(() => window.open(url, '_blank'), i * WCS.newTabWait));
})();
void(0);
Public?
Public
This is the same as https://forum.tribalwars.net/index.php?threads/clear-barbarian-walls.280874/ with small modifications, but I wanted to make sure it's still legal.

The modifications are:
1. The old script runs everything twice (I think the original author might have missed that in the code after he fixed something). So I removed it to just run once.
2. I added a little bit of configuration to add the unit counts to the url that gets opened. Basically, it was opening /game.php?village=<village>&screen=place&target=<target>, now it opens /game.php?village=<village>&screen=place&target=<target>&spy=X&rams=Y&axe=Z based on the configs.
3. The previous script only cleared walls if the report had a loss, this allows configuration to also clear walls on greens if you want.

The script is pretty small, so it can be put directly into the quickbar.
 
Upvote 0

togabriel

New Member
Reaction score
2
Do not work, don't do anything for me, i try on .uk server, i don't know if that can be the reason
 

RedAlert

Senior In-Game Staff
Tribal Wars Team
Senior
Team
Script Moderator
Reaction score
623
Do not work, don't do anything for me, i try on .uk server, i don't know if that can be the reason
Before using .net approved scripts on other markets make sure that these scripts are approved on those markets. Read the script rules on that specific market and check the approved scripts list on that market to make sure this one is on that list.
 

Arteezy

Well-Known Member
Reaction score
77
It opens the tabs but does not input the troop numbers for me. Any idea how to fix ?
 
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