does exist a script which is working like a fake script but instead of send attacks to the villages you choose, it sends support's packets?
javascript: var popsend = 1000;
var minPop = 1000;
var alertWhenDone = 1;
var nextVillageWhenDone = 1;
var include = {
spear: 1,
sword: 1,
archer: 1,
scout: 0,
heavy: 1,
cat: 0
};
var targets = 'COORDINATES HERE';
var doc = (window.frames.length > 0) ? window.main.document : document;
function getTroop(a) {
return parseInt(doc.units[a].parentNode.getElementsByTagName("a")[1].innerHTML.match(/\d+/), 10);
}
var SP = include.spear ? getTroop("spear") : 0;
var AR = include.archer ? getTroop("archer") : 0;
var HC = include.heavy ? getTroop("heavy") : 0;
var CAT = include.cat ? getTroop("catapult") : 0;
var SPY = include.scout ? getTroop("spy") : 0;
var SW = include.sword ? getTroop("sword") : 0;
var pop = SP + SW + AR + 2 * SPY + 8 * CAT + 6 * HC;
if (pop > minPop) {
var ratio = popsend / pop;
ratio = ratio > 1 ? 1 : ratio;
doc.forms[0].spear.value = SP * ratio;
doc.forms[0].heavy.value = HC * ratio;
doc.forms[0].archer.value = AR * ratio;
doc.forms[0].sword.value = SW * ratio;
doc.forms[0].catapult.value = CAT * ratio;
doc.forms[0].spy.value = SPY * ratio;
targets = targets.split(" ");
var index = 0;
var farmcookie = document.cookie.match("(^|;) ?fluffy_fake=([^;]*)(;|$)");
if (farmcookie == null) {
index = Math.floor(Math.random() * (targets.length + 1));
} else {
index = parseInt(farmcookie[2]);
}
if (index >= targets.length) index = 0;
var coord = targets[index].split("|");
index++;
cookie_date = new Date(2099, 11, 11);
document.cookie = "fluffy_fake=" + index + "; expires=" + cookie_date.toGMTString();
doc.forms[0].x.value = coord[0];
doc.forms[0].y.value = coord[1];
void(0);
} else {
if (alertWhenDone) alert('done');
if (nextVillageWhenDone) {
var sitter = doc.URL.match(/t=\d+/);
sitter = sitter ? "&" + sitter : "";
window.location = "game.php?village=n" + window.game_data.village.id + "&screen=place" + sitter
}
}
Adjust the popsend/minpop and include settings to your liking, and fill in the coordinates where it says COORDINATES HERE
Code:javascript: var popsend = 1000; var minPop = 1000; var alertWhenDone = 1; var nextVillageWhenDone = 1; var include = { spear: 1, sword: 1, archer: 1, scout: 0, heavy: 1, cat: 0 }; var targets = 'COORDINATES HERE'; var doc = (window.frames.length > 0) ? window.main.document : document; function getTroop(a) { return parseInt(doc.units[a].parentNode.getElementsByTagName("a")[1].innerHTML.match(/\d+/), 10); } var SP = include.spear ? getTroop("spear") : 0; var AR = include.archer ? getTroop("archer") : 0; var HC = include.heavy ? getTroop("heavy") : 0; var CAT = include.cat ? getTroop("catapult") : 0; var SPY = include.scout ? getTroop("spy") : 0; var SW = include.sword ? getTroop("sword") : 0; var pop = SP + SW + AR + 2 * SPY + 8 * CAT + 6 * HC; if (pop > minPop) { var ratio = popsend / pop; ratio = ratio > 1 ? 1 : ratio; doc.forms[0].spear.value = SP * ratio; doc.forms[0].heavy.value = HC * ratio; doc.forms[0].archer.value = AR * ratio; doc.forms[0].sword.value = SW * ratio; doc.forms[0].catapult.value = CAT * ratio; doc.forms[0].spy.value = SPY * ratio; targets = targets.split(" "); var index = 0; var farmcookie = document.cookie.match("(^|;) ?fluffy_fake=([^;]*)(;|$)"); if (farmcookie == null) { index = Math.floor(Math.random() * (targets.length + 1)); } else { index = parseInt(farmcookie[2]); } if (index >= targets.length) index = 0; var coord = targets[index].split("|"); index++; cookie_date = new Date(2099, 11, 11); document.cookie = "fluffy_fake=" + index + "; expires=" + cookie_date.toGMTString(); doc.forms[0].x.value = coord[0]; doc.forms[0].y.value = coord[1]; void(0); } else { if (alertWhenDone) alert('done'); if (nextVillageWhenDone) { var sitter = doc.URL.match(/t=\d+/); sitter = sitter ? "&" + sitter : ""; window.location = "game.php?village=n" + window.game_data.village.id + "&screen=place" + sitter } }