Tips, tricks, and trades of World 6.

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DeletedUser

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Hello there,

I would like to thank you for taking time out of your day/night to better yourself in Tribal Wars, the material which is discussed may or may not help you, but none the less is available for you to use as you please.


Espionage

Spies - The use of spies is neither a disgraceful or cowardly thing. Spies can make intricate plans of an enemy fall apart with your tribe knowing what it is. Spies can discover the tribes targets, allies, enemies, even member army strengths, and times when they are on/off. Spies are not all in for the money, for actually I would suspect that very few are paid. They are more in it for the excitement, thrill, pleasure, or even loyalty to the tribe that hired them. Spies are the eyes and ears of whoever hires them, and they can see and hear things which prove to be very valuable.

Counter Attacking Spies - Be careful on whom your tribe picks in high ranking positions, especially Duke(s) who can dismiss player AND the tribe. Also they usually have access to hidden forums which is where the masterminds are usually at work, planing wars weeks before they are announced. Watch out for people who want to be in a powerful position as soon as they get in the tribe, or keep pestering you on wanting privileges or titles. Though sometimes they may be noobs, they may also be spies wanting to get into high positions and do their dirty work.

I am not that experienced in the espionage side of Tribal Wars, if anyone would like to comment or add anything please do.

Scorched Earth

Scorched can be effective for people who live mostly off farming villages, though if used too much, it may hurt the user. Scorched Earth is when you send catapults out and destroy resource production facilities in villages nearby some one you don't like. If abandoned they will most likely be that player's farm. The player who is the indirect target of your attacks will soon recognize less farm hauls and start to starve himself because his resource extraction cannot meet his building and troops production. So eventually he becomes weaker and is less likely to be a threat (even though he may be hungry enough too attack you, which you may then justify attacking that person) and easier for you to conquer.

Cutting of the Head

Cut of the head and the body falls ...... a very wise saying. When attacking a tribe, it is wise to attack the bigger players because they have the bigger armies and are able to aid their weaker allies. Though once you eliminate them (even though it may cause many casualties) the weaker members will soon fall apart since they are too weak to stand against you or your tribe. The tribe will be weakened very thoroughly and maybe even collapse and forgotten in history.

De-militarization Pamphlets

If your tribe has a score to settle with another tribe, perhaps because they are nearby or perhaps disgraced you in some way, this tactic is useful. If you seek total Annihilation of the tribe, this will be a slow process unless your blows are quick and strong. Otherwise, if you just want to eliminate a select number of members, maybe all members in K66, or even just to keep it a small tribe, this strategy works well. What you do is send out attacks against the tribe, even the ones you choose to send pamphlets too. You can say such things as:

Straight and too the point said:
Don't stay in that tribe, they won't help you, or treat you well, you should try to join another

BFV-Veitcong Side said:
Give up GI, Big birds shoot your own men from high in the sky, they do not care about you, they are imperialist, they sit back home while you the war for them
Hehehe I couldn't help myself.

The caring and considerate guy said:
Hey why are you in that tribe? Why don't you join ours, we will help you and make sure you aren't attacked, but if you stay in that tribe, we will have too attack you because we have no choice, we really don't want you to die, we just don't like Hitler, your leader

Such messages can easily sway members to quit, for really, the tribe needs all the members just not the powerful ones, if you make the members feel like just obstacles or buffers from enemies, they will most likely soon start seeing themselves this way.

Down with the Aristocracy!

This is similar to Cutting of the Head and De-militarization Pamphlets, just more indepth and more personal sounding. The rich don't care about the other members, all they care about is themselves and their villages. They just use the members as pawns and let them take most of the damage, while they sit back and suffer little or no casualties. While the members become impoverished and tired. If you attack the aristocracy, the core of the tribe then members will start seeing the core split open and fall apart. Though you want them to leave before that time, you want them to feel special and that they don;t need the aristocrats. Why focus on the normal members? I'll tell you why, normal member don;t have many privileges, they don;t feel special, all they feel like is meat ready for the grinder. If you get the members to leave tribe, all you got as an enemy is a few aristocrats. Easy.

Prism Attack

So, your tribe is attacking another tribe? What do you all do? Charge only a few villages and let their tribe mates aid the few? No! What you do is send diversionary forces. Your tribe coordinates who attacks who and who sends the fake attack where ....

example:

Bob- attacks A with 100 men, but B,C,D are attacked by 1 man.
Fred- attacks B with 100 men, but A,C,D are attacked by 1 man.
Sue- attacks C with 100 men, but A.B,D are attacked by 1 man.
Elmo- attacks D with 100 men, but A,B,C, are attacked by 1 man.

So it looks like major offensives from four players and each one will be afraid to aid the other, so there is no player with much or any aid, making it easier to kill them. Its like divide and conquer, divide their forces evenly and conquer them all. It works well when you have more people attacking, like 10 people, then the people get scared as heck.

The Noble Blitz

If you have more then one Noble, here is something you can do to capture a village quicker. Send a large force to knock their army down if you know it has one, they are the spear head. Then send a Noble and some escorts in another attack, shortly behind that, and have another noble group like the last, etc. If you have enough nobles, you can quickly bring down the loyalty of the village rather then waiting for the noble to return and send him out again.


...... More to Come .... Welcome to submit your own .....



EDIT: 00:27 April 8th for new Strategy, Noble Blitz.
 
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DeletedUser8472

Guest
yeah

I believe some of this is useful, especially this
Originally Posted by The caring and considerate guy
Hey why are you in that tribe? Why don't you join ours, we will help you and make sure you aren't attacked, but if you stay in that tribe, we will have too attack you because we have no choice, we really don't want you to die, we just don't like Hitler, your leader

Why ask nicely for a person to join use fear to manipulate them. Your a nice guy scot
 

DeletedUser

Guest
I believe some of this is useful, especially this
Originally Posted by The caring and considerate guy
Hey why are you in that tribe? Why don't you join ours, we will help you and make sure you aren't attacked, but if you stay in that tribe, we will have too attack you because we have no choice, we really don't want you to die, we just don't like Hitler, your leader

Why ask nicely for a person to join use fear to manipulate them. Your a nice guy scot

The purpose was to make him leave, if he feels threatened, he may back further into the Killing Corner, and when he realizes it, he will most likely strike back, even if he doesn't win, we will most likely scratch you. Fear makes people think more, becuase fear causes survival function to activate like "What can I do?" "Where can I go?" 'Who will help me?"

while if you loosen them up they are like "Oh wow thanks for the heads up, seeya"


I am pretty caring though, but I care for my own safety too. Threatening one member may give opportunity for the tribe to rally and stand to fight, while stealing members will make them starve before they know whats happening, if they ever do.
 

DeletedUser8472

Guest
my original post has some sense issues, but don't you think sending that to a random player can just create a turtler and gain you nothing but an annoying obstruction?
 

DeletedUser

Guest
my original post has some sense issues, but don't you think sending that to a random player can just create a turtler and gain you nothing but an annoying obstruction?

It is the turtlers you want to kill, they will ensure the livelihood of the tribe. If you wish to destroy the tribe, then you want everybody gone. Would you rather attack a turtle who gets food from his friends or a turtle who has to get his own food? The latter one will not be as strong, and easier to kill. Also, if used in certain areas, this lets the attacker know who actually is there to stay (I think I mentioned that you make people join your tribe using messages, but if they didn't ...)

If you want to be safe, it is best to move the people around you away, so kill the turtlers, since they will resist being ruled by you and then home on the people who left the tribe since they have no one (a tribe) to help them. Divide and Conquer. Hit the stubborn ones first.
 

DeletedUser8472

Guest
ok

You wrote your post in a manner which almost screams that you mean further down the road during a tribe war. Do you really think that anybody at the point will so willing give up their village to a threat like that?
 

DeletedUser

Guest
Hello there,

I would like to thank you for taking time out of your day/night to better yourself in Tribal Wars, the material which is discussed may or may not help you, but none the less is available for you to use as you please.


Espionage

Spies - The use of spies is neither a disgraceful or cowardly thing. Spies can make intricate plans of an enemy fall apart with your tribe knowing what it is. Spies can discover the tribes targets, allies, enemies, even member army strengths, and times when they are on/off. Spies are not all in for the money, for actually I would suspect that very few are paid. They are more in it for the excitement, thrill, pleasure, or even loyalty to the tribe that hired them. Spies are the eyes and ears of whoever hires them, and they can see and hear things which prove to be very valuable.

Counter Attacking Spies - Be careful on whom your tribe picks in high ranking positions, especially Duke(s) who can dismiss player AND the tribe. Also they usually have access to hidden forums which is where the masterminds are usually at work, planing wars weeks before they are announced. Watch out for people who want to be in a powerful position as soon as they get in the tribe, or keep pestering you on wanting privileges or titles. Though sometimes they may be noobs, they may also be spies wanting to get into high positions and do their dirty work.

I am not that experienced in the espionage side of Tribal Wars, if anyone would like to comment or add anything please do.

Well, I could comment on this one, but I really don't want to ;)

Scorched Earth

Scorched can be effective for people who live mostly off farming villages, though if used too much, it may hurt the user. Scorched Earth is when you send catapults out and destroy resource production facilities in villages nearby some one you don't like. If abandoned they will most likely be that player's farm. The player who is the indirect target of your attacks will soon recognize less farm hauls and start to starve himself because his resource extraction cannot meet his building and troops production. So eventually he becomes weaker and is less likely to be a threat (even though he may be hungry enough too attack you, which you may then justify attacking that person) and easier for you to conquer.

Actually not every big player (just talking about points) also farms and really big players farm like crazy. So killing a few of his farms might slow him down a little bit, but not too much. The other downside might be that if you are close enough to send cats, you are close enough to farm yourself...

Cutting of the Head

Cut of the head and the body falls ...... a very wise saying. When attacking a tribe, it is wise to attack the bigger players because they have the bigger armies and are able to aid their weaker allies. Though once you eliminate them (even though it may cause many casualties) the weaker members will soon fall apart since they are too weak to stand against you or your tribe. The tribe will be weakened very thoroughly and maybe even collapse and forgotten in history.
This may work, but attacking smaller players may work too. If bigger players have to send defense to small players it really gets annoying in time and they tend to leave the tribe.
De-militarization Pamphlets

If your tribe has a score to settle with another tribe, perhaps because they are nearby or perhaps disgraced you in some way, this tactic is useful. If you seek total Annihilation of the tribe, this will be a slow process unless your blows are quick and strong. Otherwise, if you just want to eliminate a select number of members, maybe all members in K66, or even just to keep it a small tribe, this strategy works well. What you do is send out attacks against the tribe, even the ones you choose to send pamphlets too. You can say such things as:

Hehehe I couldn't help myself.

Such messages can easily sway members to quit, for really, the tribe needs all the members just not the powerful ones, if you make the members feel like just obstacles or buffers from enemies, they will most likely soon start seeing themselves this way.

Sorry, it's not that easy to make something quit.

Down with the Aristocracy!

This is similar to Cutting of the Head and De-militarization Pamphlets, just more indepth and more personal sounding. The rich don't care about the other members, all they care about is themselves and their villages. They just use the members as pawns and let them take most of the damage, while they sit back and suffer little or no casualties. While the members become impoverished and tired. If you attack the aristocracy, the core of the tribe then members will start seeing the core split open and fall apart. Though you want them to leave before that time, you want them to feel special and that they don;t need the aristocrats. Why focus on the normal members? I'll tell you why, normal member don;t have many privileges, they don;t feel special, all they feel like is meat ready for the grinder. If you get the members to leave tribe, all you got as an enemy is a few aristocrats. Easy.

Imagine there are tribes out there that really care for their members and the members care for their tribe. when you start attacking the important big players of a tribe they will get far more defense than an attacked small player
 

DeletedUser

Guest
You wrote your post in a manner which almost screams that you mean further down the road during a tribe war. Do you really think that anybody at the point will so willing give up their village to a threat like that?

No. Though I think you are missing the point, or I am not hitting the target.

The Kind Caring Person message is too let the weak people leave and those that aren't really loyal to the tribe (they just joined for protection, etc) .....


though if that person resist they are added to my "Not goin' Budge" list. Thats when I call in the infantry or cavalry, even the engineers once in a while. (No cavalry or cats so far for me in World 6) They will eventually abandon (not surrender, they will fight, and lose, or you will) The message roots our all the weaker people and homes in on the more stubborn and loyal ones.


WWWSWWSWWWS

Bopped-Bopped-Bopped-Stopped-Bopped-Bopped-Stopped-Bopped-Bopped-Bopped-Stopped

Now all thats left is:

SSS

Kill-Kill-Kill

.... then maybe further down the road if the W's get htreathening, you can Kill them too.

Also, if some newish people move in ... just scaring them like ....

Look here noob, I have been playing this alot longer then you have been breathing, I was here first, and here to stay, if you don;t move out quietly, you will be pushed off this continent, you move too another continent and everything will be fine between you and me

I will admit I have never done this too anyone, becuase I am actually weaker then alot nearby.
 

DeletedUser8472

Guest
ok

scot i wish you all the luck I can with your strategies, please in game message me with any success you have.
 

DeletedUser

Guest
This seems a simplistic guide to how to win a war, offers some good advice for attackers but there is so much more to it like propaganda (although this is more for later on in the game), organization (so you dont get lots of people nobling the same village leading to loss of resources) and so on.
 

DeletedUser

Guest
H Watch out for people who want to be in a powerful position as soon as they get in the tribe, or keep pestering you on wanting privileges or titles. Though sometimes they may be noobs, they may also be spies wanting to get into high positions and do their dirty work.

Don't know why you would want someone who demands a position to be in a leadership spot anyway. The very fact that they ask for it shows they're out for themselves rather than what's good for the tribe.
 

DeletedUser

Guest
To bigboy3333,

I try to keep them simple so people can understand them, also more intricate plans can be ruined over the simplest of things.

To KingValkyrik,

They don't have too, but they can, if you have enough time, you may find it useful, you may not.

To hibby989,

I agree 100%.

To Jamms,

I see acknowledge your comments, and understand how sometimes they may not work, but nothing is fool proof.
 
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Deleted User - 3135

Guest
A lot of these attacks are SO basic or are just not that good at all... ill go through them...


Scorched Earth? Not many people have cats and IF they did i doubt they would have enough to damage the biggest farms significantly, and the trips would be long

Cutting of the Head? Normally the weak players dont do anything anyway as they arent active enough. Another tactic thats pointless...

De-militarization Pamphlets? This would only work against the biggest noobs who arent worth bothering about anyway

Down with the Aristocracy!? Most active, so they can dodge attacks easiest and also most likely to be able to get support, so if you really want to send a pointless attack then i suppose...

Prism Attack? Do you mean fake attacks? Already used and new rules restrict the use of them because of the point:troop ratio or something :icon_confused:
 

DeletedUser

Guest
Is there anyone that can explain the new rules on the amount of troops you can send because i still can't understand them.
 

DeletedUser5723

Guest
Rally Point strike


IF nobling a player people often experience that people send out all of their troops and try o dodge the attack the recall in time to kill the last few nobles. the most common way to defeat this dodging tactic is to send all your attacks in as close together times as possible. However some times this tactic can be beaten to the fact that one noble dies and they live for another day and leaving you without the village.


So you can send your clearing attacks With at least 40 cats aimed at the Rally Point and if they try to dodge the attack the cats will destroy the rally point and they will be unable to recall their troops, and your nobles will all survive.
You still need to send you nobles and clearing attack in as close together times as possible for it dose not take long to rebuild the Rally Point
 
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DeletedUser6576

Guest
I'm your friend

Chating with neighbours and helping each other out, find out when they are normally on and when they go to sleep. Then blitz attack them while they are sleeping.

Lets work together

Similar to I'm your friend tatic, except you stay friends for longer and when nobles come in, you work together(both attack the same village, one nobles it, then you work together for the next village). Except when it's ur turn to help you give a fake report or a fake time when ur troops arrive, then they send their troops afterwards and thats when you send your troops to their empty base. Depending on the player they might also lose their troops attacking the village that you faked attacked.

Working together
2 common people with 2 common goals, why not work together(works better if you actually know the person). One feeds the other person for then they can grow quicker or one becomes the miltary chief with more troops then everyone else. Usually this strategy is used to noble villages together.

Helpful Tribe Member
That really active tribe member who everyone likes and is quite strong. Gains respect although sometimes bites more than he can chew, so ends up asking for constant support. But what do you care this guy can really help you out so you don't mind lossing those 1000 or so troops. Usually this guy uses the Lets work together strategy and you think "Oh well he is really helpful, I don't mind helping out first" only to find that he sends troops to your base and wipes everything out.

Neighbour Mercenary
Usually one of those netural players who doesn't talk to his neighbours and usually doesnt get into fights with his neighbours. the neighbours feel safe around him, thinking he won't bother him. Until another neighbour hires him, or you find out he's been working with one of your other neighbours the whole time.
 
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