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Subject one, family tribes: TBD, The Union; whoever else
Whether 'tis a noble in the mind of the sufferer. The axes and rams of outrageous fortune, or to take arms against a sea of troubles, To die: to sleep; No more; and by a sleep to say we end ...
The rats will be fleeing their ships here shortly:
You know, it bothers me. It upsets me - as I have played this game a long time, and I like to see an even playing field: balance, and/or fair competition. I join these worlds with the small tribe limits anticipating more of a challenge, but EVERY TIME - and I mean literally EVERY TIME, certain tribes have to ruin it, and try to take advantage of the the tribe limits. An 80 member limit world - for example, at least you know whos who, there are no secret academies and there is no pretending etc..
You folks, might have seen my WARNING to former TBD members (if not, here it is):
[spoil]It's been so long (world 8) I forgot how "tech world scouts" work.
TBDs future to be determined?
To make a long story short, there's an aggressive player in the area around me, who's tried everything he can to get one of my members to restart - including but not limited to: offering the player resources.
So, we stack the village, the tribe TBD -- or whatever their name is (the tribe that still hasn't figured out their tribe name yet) scouts him, all of the troops die etc...
But here comes this player out of nowhere. A tribeless player who just happens to have level 3 scouts - he sends 120 scouts, there are 210 in the village, and still he gets a scouting report.
That's an example of the scouts on this world; I don't necessarily know the math, though.
As to the other stuff:
The fact that the TBD player seems to be offering players (not just my players) resources (and whatever else) to restart, seems to be a bit careless (an underhanded tactic) - if you ask me; IF BEING A LEADER WASN'T HARD ENOUGH? "hey, I'll feed your new villages resources if you restart" - it's just trending into dangerous territory.
If that's not enough, look out for tribeless players in that area as, rumor has it (rumors that I could likely backup with evidence), those players have been promised recruitment in TBD in exchange for favors. Sometimes these commitments are fullfilled - most of the time they aren't (and those aren't my words, but words of those who have cleared or scouted, and were basically thrown away afterwards).
Now, I realize it's still early, but if I were the leader in TBD, I'd try to reel this player back to earth a bit, before problems ensue (or worse, he gets banned) -- not really trying to put him on the spot and don't want to see him banned, just putting it out there, FIX IT or or other tribes in the K will fix it -- as we aren't the only ones who have experienced this.
Regards,
AG
I know, not saying my member fell for it - he didn't. Something to keep an eye on IMO, as if a player/tribe is lowering itself to these tactics - so early in the world, I'm not so sure they will last long (or what they'll try next).
You might wonder why I wouldn't contact the leader directly, however, there are no leaders listed on the tribes profile... It appears the Inmates -- literally -- are running the Asylum there [/spoil]
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The tribe responded to my WARNING by creating a family tribe (which screams of desperation if you ask me).
To some there seems to be no boundaries, no limits, as to what they'll do to win. To win, at all costs, and by any means necessary.
Sadly, in small worlds like this, we are seeing more and more family tribes run rampid (1, 2 3 sometimes even 4 family branches (some families even allied w/ other families, as was stated on their profiles). But the difference is, and the most dangerous part is, these families are consisted of good-great players.
My friends, those of us who like a challenge, and those who followed the settings that the TW staff suggested we use - there's an invasion going on in this world, and it is being subjected to the dangers of familism.
*Does anyone ever stop and think as to why there's a tribal-limit in the first place? Granted, this is not a very large world, where families really aren't "as" dangerous. (that's subjective, notice the "as"). This is w81. It is one of the smallest worlds, if not "the" smallest. So, one tribe spreading itself into 3-4 factions instantly affects the competitive balance.
This is your final warning (members of the TBD family): We in INmate will not tolerate tribes around us mass-recruiting, mass-deceiving or basically MASS anything.
Be all my sins remember'd
AG
Duke of INmate
[spoil]https://www.youtube.com/watch?v=E8b4xYbEugo[/spoil]
Whether 'tis a noble in the mind of the sufferer. The axes and rams of outrageous fortune, or to take arms against a sea of troubles, To die: to sleep; No more; and by a sleep to say we end ...
The rats will be fleeing their ships here shortly:
You know, it bothers me. It upsets me - as I have played this game a long time, and I like to see an even playing field: balance, and/or fair competition. I join these worlds with the small tribe limits anticipating more of a challenge, but EVERY TIME - and I mean literally EVERY TIME, certain tribes have to ruin it, and try to take advantage of the the tribe limits. An 80 member limit world - for example, at least you know whos who, there are no secret academies and there is no pretending etc..
You folks, might have seen my WARNING to former TBD members (if not, here it is):
[spoil]It's been so long (world 8) I forgot how "tech world scouts" work.
TBDs future to be determined?
To make a long story short, there's an aggressive player in the area around me, who's tried everything he can to get one of my members to restart - including but not limited to: offering the player resources.
So, we stack the village, the tribe TBD -- or whatever their name is (the tribe that still hasn't figured out their tribe name yet) scouts him, all of the troops die etc...
But here comes this player out of nowhere. A tribeless player who just happens to have level 3 scouts - he sends 120 scouts, there are 210 in the village, and still he gets a scouting report.
That's an example of the scouts on this world; I don't necessarily know the math, though.
As to the other stuff:
The fact that the TBD player seems to be offering players (not just my players) resources (and whatever else) to restart, seems to be a bit careless (an underhanded tactic) - if you ask me; IF BEING A LEADER WASN'T HARD ENOUGH? "hey, I'll feed your new villages resources if you restart" - it's just trending into dangerous territory.
If that's not enough, look out for tribeless players in that area as, rumor has it (rumors that I could likely backup with evidence), those players have been promised recruitment in TBD in exchange for favors. Sometimes these commitments are fullfilled - most of the time they aren't (and those aren't my words, but words of those who have cleared or scouted, and were basically thrown away afterwards).
Now, I realize it's still early, but if I were the leader in TBD, I'd try to reel this player back to earth a bit, before problems ensue (or worse, he gets banned) -- not really trying to put him on the spot and don't want to see him banned, just putting it out there, FIX IT or or other tribes in the K will fix it -- as we aren't the only ones who have experienced this.
Regards,
AG
Haha nice try only noobs will fall for it, free trade isn't even activated yet!
I know, not saying my member fell for it - he didn't. Something to keep an eye on IMO, as if a player/tribe is lowering itself to these tactics - so early in the world, I'm not so sure they will last long (or what they'll try next).
You might wonder why I wouldn't contact the leader directly, however, there are no leaders listed on the tribes profile... It appears the Inmates -- literally -- are running the Asylum there [/spoil]
------------
The tribe responded to my WARNING by creating a family tribe (which screams of desperation if you ask me).
To some there seems to be no boundaries, no limits, as to what they'll do to win. To win, at all costs, and by any means necessary.
Sadly, in small worlds like this, we are seeing more and more family tribes run rampid (1, 2 3 sometimes even 4 family branches (some families even allied w/ other families, as was stated on their profiles). But the difference is, and the most dangerous part is, these families are consisted of good-great players.
My friends, those of us who like a challenge, and those who followed the settings that the TW staff suggested we use - there's an invasion going on in this world, and it is being subjected to the dangers of familism.
*Does anyone ever stop and think as to why there's a tribal-limit in the first place? Granted, this is not a very large world, where families really aren't "as" dangerous. (that's subjective, notice the "as"). This is w81. It is one of the smallest worlds, if not "the" smallest. So, one tribe spreading itself into 3-4 factions instantly affects the competitive balance.
This is your final warning (members of the TBD family): We in INmate will not tolerate tribes around us mass-recruiting, mass-deceiving or basically MASS anything.
Be all my sins remember'd
AG
Duke of INmate
[spoil]https://www.youtube.com/watch?v=E8b4xYbEugo[/spoil]
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