DeletedUser
Guest
I find your statement amusing, and when I say amusing I mean a joke. No disrespect, but the idea that a single player can take on 10 people whom match him in power. Still has a advantage due to micro, when on the contrary he's being out matched in micro and macro. How(You must be asking)? All these 10 players have to do is send massive defense towards a village, that one player is attacking. Once he runs out of troops, which he will. He'll have to rebuild, within 24hrs all those 10 players combined will have 10x the amount of army populous he does. With a good Captain 5 villages go defensive and 5 go offensive, not only will he lose the next battle but he'll be farmed. Said process will repeat it's self, and that 1 player loses.
Good players are valuable, but noobs aren't completely useless. We're all noobs, but we'll get better from someone teaching and commanding, or perhaps from experience. It doesn't matter, out of 5/10 noobs will become good or at least useful. All it takes is 1 pro, and noobs who are willing to learn, which is why family tribes are useful. Teamwork is essential but not impossible,you may agree or disagree. But lets agree to disagree.
the idea that a single player can take on 10 people whom match him in power.
I have seen it personally in several stages of the world, several times. I have seen and jumped on an account that was fighting solo vs a tribe that was 20 mil larger than him holding his own, and also attempted to take out a player who my tribe was millions larger than (and we struggled massively, dhksththtl for anyone who remembers that from 43 ). I have also seen and been on top 20 accounts that have easily held mass noob attacks through dodging, backtiming, smart faking and consistent farming throughout.
It's not an "idea", it's fact. Skill > numbers.
All these 10 players have to do is send massive defense towards a village
Because a very good solo player (and obviously for the purpose of this discussion, the player in question is good) wouldn't both smart and spam fake? Wouldn't scout? Wouldn't check the supporting time distance, throw noble fakes around to move the support and relaunch the real once the support would be in transit, so that you would either miss or only hit half of the support? Mass stacks are not a 100% relaible defense. D is slow to shift, "especially" among a number of players who arent always on the same time vs a 24/7 pro account.
Also, offensive rebuilds far faster than defense, I think you are missing that.
5 villages go defensive and 5 go offensive
So let's say that 5 villages have 500 sp/sw each. So they put 2500 sp, 2500 sword lvl 20 wall, in front of, lets say, 3K axe 2.2K LC, 120 rams.
The O would clear it with roughly 1.3K axes, 1K LC (give or take).
1.3K axes vs offensive troops via backtimes are plenty to take out that O from the 5 noob players. (you seem to be under the impression that the noob attacks would actually hit anything rather than finding an empty village due to dodge and backtime :S).
1K LC will be able to outfarm any of those players and replace the units far faster.
This is ALL assuming that they can get the stack infront of it in the first place, with misdirection you could hit and clear half of that, or 1/4 of that at a time. Which takes forever to rebuild spear/sword (which is primary noob defense)
Teamwork is essential but not impossible
I don't think you quite understand that efficient teamwork in this game is not just supporting another player blindly. If all the noobs have 100 incomings, and even assuming they know how to tag, that there are random fake noble trains sent around, how are you going to co-ordinate a defense amongst 10 panicking noobs?
Also, I'm not hating on the noobs, don't misunderstand me, I actually do a lot to try and teach people when I play. But in my 4 years of TW experience, I seen too many good players demolish groups of noobs. Is it possible for a group of noobs to beat a good player? If they get lucky (for example the good player is offline, or net drops out in the middle of a backtime) And that's the only way, if the larger/better player does everything right he won't lose, because you have to remember the key element:
Attacks don't stack! The number of troops you have when attacking makes little difference if it's spread across 10 villages in low counts. You can stack on defense, but it's not hard to avoid stacks when attacking if you are smart about it. The good player will systematically work through each individual player.