DeletedUser
Guest
The secret is to add in all the features that save all the time with TW, and look back at the mistakes made (dozens of open worlds rendered useless due to opening different language servers)... And find a game that people are satisfied with, then launch Tribalwars 2.0 v1, advertise the shit out of it, and pile everyone into a couple of servers again where people are learning the nuances of a game, thus creating an equal playing field, that isn't diluted, and has the features players are looking for.
That's right.
Completely agree with this. Also would like to know if anyone can give me a decent answer to this:
Why are new worlds being opened so ridiculously quickly one after the other? W52 has barely opened, with the "aim" of attracting newbies to play the game, and not get turned away so easily, and yet the opening of W53 is already being advertised. The only reason I can see for opening new worlds in such quick succession is that TW wants to fill up as many worlds as possible. In my opinion, either shrink the maps so the worlds don't look so unpopulated, or slow down the world opening, and advertise the worlds properly outside of the game (Facebook etc.), to gain more publicity. The same people keep joining new worlds, forcing out any new players, and generally diminishing the player base.
Looking at the early worlds, or even up to w30 say, the entire world is filled with players. After this however, there is quite a sharp fall, worlds like 41, 42 etc, are still very empty. Obviously I am aware some of this has to do with how long they have been opened, and as people restart, it will naturally fill up, but then again, the peak number of players on a world at anyone time tends to be quite soon after it has opened, and then it's downhill from there. And more and more players quit when they've been rimmed the first time, rather than restart on the rim and try their luck again, like they might've in earlier worlds (this brings up a point from earlier in this thread about a changing player mentality, and less willingness to stick at it by new players, but I won't go into that here)
My suggestion is, like AYK has kind of stated above, that there are less worlds, but more is put in to make these worlds fun, popular, and interesting.