lleixg
Guest
Tribe limit 25 players, closing tribes after 1-2 months, choosing location disabled, support outside the tribe disabled. This is the only option to limit family tribes.
This sounds like a pretty solid idea. Do you see any disadvantages of this system? What would you do with the current morale system? Would they be active simultaneously? Or would they overrule each other (eg. whichever gives the greatest bonus for the defender applies)?
what if someone quit. Gotta let them barb and enemy eat them?
Maybe make a poll about this to see if people are in favor? Put all the pros and cons together and have a vote.
It will be more competitive if we reduce tribe limits and moves from tribe to tribe, maybe added one player can change 2-3 tribe per world
This backstabbing will be reduce, more players will be loyal and people will get more involved in playing this game.
I like the idea of being able to support tribes that are allied but with a lower level of effectiveness, possibly also only allowing support between tribe members and allies.I like the tribe morale idea but I think it could be too easily abused. You would probably have tribes breaking down into two or three smaller tribes just to have a morale advantage against bigger tribes. It would solve some problems but probably would create too many, unless there was some way of governing how that happened.
I think adding diplomatic limitations could be one possible solution. For example, NAPing a tribe for x days upgrades it to ally status. For all non-allied players or tribes, support can be sent back and forth, but only fights at a certain % strength (for realism purposes, why would your troops want to fight full strength for someone you don't know?). Allied tribes/players fight at 100% strength when supporting each other. This could add in some diplomatic significance, but could limit other interesting aspects of the game (supporting friends outside the tribe, underhanded tactics, etc. Maybe mutual friends for x days could support each other at 100% or something.)
Another interesting one would be a lock out from leaving your tribe for a certain period of time, but I feel like that is the kind of mechanic that might make the game unfun for some people if they are stuck in a bad tribe and can't leave. It'd also probably encourage more premade tribes which are a problem in and amongst themselves.
Personally I think the only real way to have a truly balanced experienced is a world with low tribe limits (eg. 15-20) to reflect the lower population, with random player placement on the map. Of course, this means you can't play with your friends, which is a pretty key part of the game. Premade tribes almost always cause a huge balance shift in a K and will usually try and avoid other premades at start up because why would they want to fight another premade tribe. Then you end up with premade tribes in each K, pulling the best players from the tribes around them, causing the 1 dominant tribe in each K until something breaks around early-mid game.
About the moves from tribe to tribe, how would this work? Wouldn't that mean you can get blocked in a bad tribe? How will you deal with tribe disbands? Will that count as a change? What are the disadvantages?
And i think you should put this thread on focus. Advertise it in ingame, bcs it can change game play for further