DeletedUser115004
Guest
All p2w worlds are crap
You're right in theory, but when the current top players are avoiding a lot of the potential to screw up by merging/internalling a not-insignificant percentage of their villages in comparison to hauls, one has to wonder, are there less screw ups on no hauls so that whilst they hold more weight, there is a low enough chance of them that their difference is insignificant?
Risk/reward certainly is more interesting in no hauls, but only during the start-up to early mid-game phases, and given how no haul start up seems to be going, it's certainly possible to argue that is nullified.
If you want to keep your sanity you play no hauls, that is correct.
Risk is completely nullified if you take internals early on. . . .
I like no hauls, definitely prefer it once you have say 20 villages or so(mainly because farming out of more than 1 village is tedious). But early game is ruined by internals on all world, and this world seems quite bad for it.
Risk is completely nullified if you take internals early on.
Getting to 100 villages with no internals rank 1 is definately harder on no-hauls than in is on hauls, I'll give you that.
The skill is more prominent on no-hauls. But all this internalling makes me sick honestly. If people didn't do it, then for sure no-hauls > hauls. But internalling ruins it quite a bit for me.
Imagine having 1 village, getting backtimed to say 100ms. If you mess up normally, you would be screwed right. But if you have 1/2/3/4/5 internals/freebies lined up. Then it honestly doesn't matter in the slightest. Where is the fun if there is no risk?
No-hauls > Hauls on average I agree(quality of player wise). But I find more internals early game on no-hauls, especially this one(although I have taken a break for 2 years, so my knowledge probably isn't massive for recent worlds).
I like no hauls, definitely prefer it once you have say 20 villages or so(mainly because farming out of more than 1 village is tedious). But early game is ruined by internals on all world, and this world seems quite bad for it.
Amen to that. Honestly cannot understand why it's illegal to have an account for sending resources to someone, but an account to give someone a village or three is just fine. Genuine merging of accounts which had been properly played is one thing, but there should be a minimum number of villages required - twenty, perhaps - before a nobled player is permitted to join the account of their nobler or anyone in the nobler's tribe. Even that would leave loopholes (eg. ally/family tribes merging accounts between each other) which may or not be closeable, but it'd still be damn sight better than how things stand.
Or potentially, they could add "no co-playing" as a setting on some no-hauls worlds :lol:
I think you severely underestimate the gravity at which internals occur early game on hauls worlds, just like no hauls.
I think you severely underestimate the gravity at which internals occur early game on hauls worlds, just like no hauls.
I think you over estimate them. I can't think of any tribes I've seen with 20% of their villages internalled before 1 million points, like ever on a haul world. Don't think it even comes close.
Find me an example of a tribe where 20 of the first 100 or so conquers are internals on a haul world, and I might start to believe you that haul worlds internal just as much early on. That's just the ones appearing as internals too, not ones being kicked/leaving and nobled, of which there seem to be a non-zero number. :icon_surprised:
I completely agree. This world has been horrendously mergy so far. It seems to be a reoccurring pattern with no haul worlds. Because people can't get ahead with farming like on normal worlds, they choose to do so instead by merging accounts to get a head start.
If you ask me, I think its a terrible way to play and ruins the game. I don't see this world finishing in any way other than how it did in w77. There will be no major war-- just a lot of merges.
I think you over estimate them. I can't think of any tribes I've seen with 20% of their villages internalled before 1 million points, like ever on a haul world. Don't think it even comes close.
Find me an example of a tribe where 20 of the first 100 or so conquers are internals on a haul world, and I might start to believe you that haul worlds internal just as much early on. That's just the ones appearing as internals too, not ones being kicked/leaving and nobled, of which there seem to be a non-zero number. :icon_surprised:
Honestly, I''m sure there is a tribe like that somewhere out there, but i really cba to look. Though i think you guys are missing the point, I'm not saying hauls have just as much or more internals, but lots of merging does occur on those worlds also.
Its impossible to stop free villages, what's to differentiate me nobling an authenticate villages as opposed to a free one...if my target just happened to dodge his troops, does that automatically = free village?
There are too many factors involved as opposed to something like pushing that is generally straight forward, while there is still some ambiguity.