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On my laptop, I have the codebase for my farming script generator...
It takes the coordinates (and troops) of all of your villages (or just the ones on the page), and accepts a list of coords (I usually used tribalwars map to get all barbs in a K (there is a page to do that in one go)), then alocates X (user specified) number of target villages to each of your own villages, and generates a rather large (and to be honest, poorly coded) farming script. I generally updated once a week or so.
It isn't reakky what your after though, as it assigns targets to your villages in the order your villages appear, and the closest unused target, then loops your villages until its out of targets, or you've reached X.
It takes the coordinates (and troops) of all of your villages (or just the ones on the page), and accepts a list of coords (I usually used tribalwars map to get all barbs in a K (there is a page to do that in one go)), then alocates X (user specified) number of target villages to each of your own villages, and generates a rather large (and to be honest, poorly coded) farming script. I generally updated once a week or so.
It isn't reakky what your after though, as it assigns targets to your villages in the order your villages appear, and the closest unused target, then loops your villages until its out of targets, or you've reached X.