Are you a Casual hater? Lol
And whats wrong with co-played accounts?
Im a casual lover... All I play is casual accounts. Real worlds only feed some premium points. What I hate is that TW insist that a casual world needs an end game phase. Where the co-played fast growing accounts can eventually come and rape the poor guys that as simply plodding along for the fun of building things. Those co played boys get the real bully attitude and think that winning means eliminating the smaller guys. Instead of having festive gatherings with the small boys to help celebrate the fact that they did achieve domination. Whats the point of celebrating where the world is empty from people to admire the effective strategies of the 24/7 profiles. It is the glory hunting of the end game phase of a casual world that attract the co-played profiles to the detriment of the casual sole owners. So why do they have to open the starting village to noble attacks simply to feed the greed of the bullies? Take away the attack point gap...in the end... but leave out the start out village of the fools that really don't want to win.
Co-played accounts
TW is won by activity... co played accounts exist because of that. 24/7 activity is key to fast and consistent growth. So a sole player can never actually achieve that (24/7) especially later on in the world. He simply has to play with the children, sleep with the neighbours daughter and play golf with the friend who keeps his his wife happy while he's playing TW at the work office.
Split personality syndrome
- They forget alliance and friendship arrangements because only 25% of the profile was a friend.
- They block mail chats because they have a small portion of the profile that is probably a social misfit but the best TW limb.
- They usually change owners somewhere during the world and change from smiling nice guys to grinning gangsters.
- They cannot understand the concept that playing without wanting to win is not insanity.
- They end up running tribes and firing members with new tribe rules that suit them.
- They merge without the slightest bit of concern about remaining tribe members.
- They have no problem leaving their old mates in allied slave tribes knowing that those mates are destined to stay locked up in that slave tribe to the end.
- They change moods like they change the text colours.
- They can pool premium points.
- They have no feeling for casual play as it is not a concept that they understand or even want to entertain.
- With end game changes TW has made it possible for them to approach a casual world as a different start world only with the familiar ending style of a usual world. Suddenly there is some artificial gory to winning a casual world.
- Worlds used to have thousands of profiles with varying activity. Now they have fewer profiles with equally hectic activity. Casual worlds used to protect this history and the by gone playing styles but it is now ruined by the things of the future.
Newbys are not warned that these kind of animals exists on TW and only when they get eliminated by a super account do they realise that they wasted their time starting as a sole owner if they were hoping to win as a sole owner.
This is my suggested penalties for a co-played account to at least even it out on a casual world:
They should pay for premium items the same price X the number of owners. (200ppX4=800pp for a 4 person owned profile)
They should be entitled to only enjoy the win in the end for no more 6 hours a day each(24/4=6 hours max)
The casual worlds should have an enforced sleep time of 9 hours.