Scorpianhead
Active Member
- Reaction score
- 81
- Bug Priority
- Minor Bug (doesn't really affect gameplay)
- Bug Type
- Graphical bug
- Bug Occurrence URL
- https://en117.tribalwars.net/game.php?screen=memo
- Bug Reproduction Steps
-
Go to notebook, mail, forum, etc. and useCode:
- Bug Reproducibility
- Happens always
I'm not sure whether this is a bug report or a feature request, but due to the result of this issue, I can assume this is not the intended behaviour of the ingame [.code][./code] tag.
[.code][./code] is commonly used when sending fake scripts as the village coordinates auto bbcode. When the amount of text in the [.code] tag is long enough, it breaks the game display. The existing work around is to use a [.spoiler] around the [.code], but this seems rather unnecessary.
Shouldn't the [.code] behave in such a way that it doesn't ruin the game interface?
Example video:
[.code][./code] is commonly used when sending fake scripts as the village coordinates auto bbcode. When the amount of text in the [.code] tag is long enough, it breaks the game display. The existing work around is to use a [.spoiler] around the [.code], but this seems rather unnecessary.
Shouldn't the [.code] behave in such a way that it doesn't ruin the game interface?
Example video: