DeletedUser80534
Guest
I was just wondering if I could have some pointers on HP world start up. Specifically, I want to know about your recommendations regarding the upgrading of res buildings. When and how much?
Still, don't you think, since res inflow is higher on HP worlds, that an early up of res buildings will benefit you on HP specifically? Especially looking at Big Bad Player's start-up there, where his farm area quite sucked.
Higher speed in world doesn't make the resource camps more efficient than farming. Speed doesn't affect farming/camps efficiency at all (<<<This is only true if your account is being played 24/7. If not, higher speed means pits will be more useful than in worlds with lower speed.)
Unit speed modifier, on the other hand directly affects farming efficiency. The higher the modifier is, the better farming will be compared to resource camps. Still even in very low unit_speed_modifiers, farming is usually more efficient. Unless the modifier is like 0.0000001 or something.
So, in all cases (Not including ~0.00000001 modifiers which won't happen at all anyway ), farming is the most efficient way of gaining resources. Even with some crappy area, and even with high/low speed or unit_speed_modifiers. Surely with lower modifier, pits start to become more effective, but still farming is hugely superior.
Summary:
Speed affects activity required to play a world. While unit_speed_modifier affects farming efficiency compared to pits.
The actual unit movement speed (speed * unit_speed_modifier) is based only on speed and modifier, so you can just ignore it and only take speed and modifier into consideration.
Area mainly affects the strategy of the starting stage of a world. After passing that stage (if you do pass that stage the right way!), area is less important. Though a bad area will still put you behind a good player with a good area in rankings as they'll pass the starting stage of start-up faster.