DeletedUser
Guest
I don't understand why keeping these dead worlds open is such an issue to tribal wars. I bet if the older worlds, or those that have been clearly won and are just mopping up ended now, you would see most of those players keep playing, most likely short-term world hopping, but pp paying none-the-less. However dragging it out will see both the winners and the losers of the world most likely never playing again.
If our current world was to end now, most of my tribe and all the others in the world would probably still stick around and play new worlds or speed or etc, but making us "beat this dead horse" forever will see most of us never return when its finally over.
As was said by Morthy, they don't make much money out of these older worlds, so why bother, when a world is clearly dead? 85% dominance is too high realistically, most worlds are over when a tribe reaches 50 or 60%, realistically. I don't understand the logic behind it.
If there is 500 players on a world, there will only be about 200 actives at most. Out of those, 60-100 will be in the top tribe. Making them play forever to mop up will see most never return. So keeping a world open to try and keep the 100 losing players, but losing the 100 winning players? It really does feel like all these tiny, terrible players are far, far more important. Some random logging in once every two weeks with no premium is more important than someone logging in twice a day with an active premium for 2 years?
To be honest, I will never recommend this game to anyone who would be good at it. Success here, is more of a punishment than failure.
If our current world was to end now, most of my tribe and all the others in the world would probably still stick around and play new worlds or speed or etc, but making us "beat this dead horse" forever will see most of us never return when its finally over.
As was said by Morthy, they don't make much money out of these older worlds, so why bother, when a world is clearly dead? 85% dominance is too high realistically, most worlds are over when a tribe reaches 50 or 60%, realistically. I don't understand the logic behind it.
If there is 500 players on a world, there will only be about 200 actives at most. Out of those, 60-100 will be in the top tribe. Making them play forever to mop up will see most never return. So keeping a world open to try and keep the 100 losing players, but losing the 100 winning players? It really does feel like all these tiny, terrible players are far, far more important. Some random logging in once every two weeks with no premium is more important than someone logging in twice a day with an active premium for 2 years?
To be honest, I will never recommend this game to anyone who would be good at it. Success here, is more of a punishment than failure.