I see the same amount of aggressive posting coming towards the update as always. Very counter productive.
If the updates actually improved more than they caused to regress, then maybe people would have better things to say about them.
@BigTwerp
You're still missing the point. Deliberately or because you're a cretin - take your pick.
In many online games experience accrued is hard-wired into the game such that it's almost impossible for someone new to the game to ever get near those that have been playing a while. In others the imbalances introduced by p2w are so extensive that it becomes a race to see who can empty their wallet the fastest, and those not prepared to shell out fortunes are never gonna be able to compete.
TW had neither of these issues. 'Experience' can be gained by reading guides (and simply playing) and nothing really carries over from one world to the next. And the p2w being alternate worlds means people can avoid that altogether, while a premium account is no more than a subscription to take the edge off some of the more tiresome aspects of the game.
Access to the utility of scripts was a facet of the premium account so players do pay (at least in part) to use scripts. If you and others have chosen not to, then that's your loss. And for many years some of those scripts have covered up for glaring deficiencies in functionality in the game for people playing beyond start-up. AM, for instance, is next to useless apart from the recruitment templates and building manager, and both rely on the Groups overview, which the latest update has also further crippled.
Everything
seems to be directed at making the game more time-consuming for those who've accumulated extra villas (like some kind of punishment akin to morale), and excused because it'll 'attract new players'. So, what are these new players gonna do in these utopian vet-free worlds? Get to a few vills and they'll have no means to effectively deal with their accounts and no one to guide them as to how to do so. Not that veteran players could do so anyway, 'cause all the tools will be gone. Btw, I feel very sorry for the new players that will have to rely on drunken morons like you to guide them, Bert.
There's not really been a satisfactory reason given for not supporting scripts: there's the standard 'there are too many' which has already been debunked, plus the somewhat circular 'we never have'. I've never been to Belize, but that doesn't mean I can't. Sure, integrating scripts is an option, but so far we've only had confirmation that the in-game tagger will be updated at some point in the future. While fast tagging
is essential, it's just the tip of the iceberg in terms of functionality that's covered by scripts, or is being slowly stripped away by updates in favour of superfluous UI tosh.
Overall, though, it seems Inno has a plan and is determined to implement it. Gradually get rid of the players who've supported the game for years (unless they're prepared to put up with the game that they loved being gutted), dumb everything down for a new breed of TW players, and do anything to discourage game-play that might lead to a few players getting too many vills on any given world - unless they've paid for that, of course.