Schizophrenic
Guest
Not be called incoming impact is a requirement
Hahah yes!!!
Not be called incoming impact is a requirement
black flags is so lammmmmmmeee
Ming the Mercilious and Black Flags accounts are both being played on W97 ?
Are we sure he is one and the same?
Keep Balian out of your tribe
I've found a few key things that seem to help. My time leading the last three Worlds I've played (W63 - Base; W80 - WGGF/Sinister; W86 - Fatal).
1. Communication (with your members)!! Each leader really should be making an effort to talk to and try and know each of his members. What's their situation? Do you know what they plan on doing moving forward? Who are their closest friends in and out of your tribe? What do they like and dislike about your leadership/tribe?
I guess with the above mentioned questions, you can really gain a sense of skills and strengths from your members, AND, foresee any future problems. This allows you to push your strengths, and nip problems in the bud. Too many times do we see tribes full of excellent players fall apart due to leadership failing to iron out a problem that could have been fixed before it snowballed.
2. Recruitment! How do you feel about the person you're recruiting? They might be great at the game, but can you handle playing with them for long hours, DAILY, for months on end? Often not, which means that you're likely not the only one who will discover these feelings. Nip it in the bud and try and not recruit someone who is intolerable, unless you're prepared to follow them around easing all the tension they cause. Positivity produces a happier and harmonious team.
3. Remain calm at ALL times! Rage divides, and you don't need that when trying to be a cohesive whole. If you feel so inclined to have an outburst on a screen, to someone else on the other side of the world looking at a screen... then take 5 and a coffee, or a beer!
4. Ultimatums - do we need them? People will always react better if it isn't 'mandatory' or an ultimatum. Are you prepared to carry out your 'threats' of them not participating? Most leaders aren't. Instead, find out why they did (or didn't do) whatever it is. Did you, as a leader, fail to communicate the urgency of the situation? Are they having issues with activity? Do they not understand? Communicate with them and find out WHY, instead of not doing anything and getting frustrated. You can find issues here and resolve them before they become bigger and you waste another player by force internalising.
Anyway, just my thoughts. I've played with a bunch of you, and you guys may think differently... or even that I fail on my own desired values.
I've found a few key things that seem to help. My time leading the last three Worlds I've played (W63 - Base; W80 - WGGF/Sinister; W86 - Fatal).
1. Communication (with your members)!! Each leader really should be making an effort to talk to and try and know each of his members. What's their situation? Do you know what they plan on doing moving forward? Who are their closest friends in and out of your tribe? What do they like and dislike about your leadership/tribe?
I guess with the above mentioned questions, you can really gain a sense of skills and strengths from your members, AND, foresee any future problems. This allows you to push your strengths, and nip problems in the bud. Too many times do we see tribes full of excellent players fall apart due to leadership failing to iron out a problem that could have been fixed before it snowballed.
2. Recruitment! How do you feel about the person you're recruiting? They might be great at the game, but can you handle playing with them for long hours, DAILY, for months on end? Often not, which means that you're likely not the only one who will discover these feelings. Nip it in the bud and try and not recruit someone who is intolerable, unless you're prepared to follow them around easing all the tension they cause. Positivity produces a happier and harmonious team.
3. Remain calm at ALL times! Rage divides, and you don't need that when trying to be a cohesive whole. If you feel so inclined to have an outburst on a screen, to someone else on the other side of the world looking at a screen... then take 5 and a coffee, or a beer!
4. Ultimatums - do we need them? People will always react better if it isn't 'mandatory' or an ultimatum. Are you prepared to carry out your 'threats' of them not participating? Most leaders aren't. Instead, find out why they did (or didn't do) whatever it is. Did you, as a leader, fail to communicate the urgency of the situation? Are they having issues with activity? Do they not understand? Communicate with them and find out WHY, instead of not doing anything and getting frustrated. You can find issues here and resolve them before they become bigger and you waste another player by force internalising.
Anyway, just my thoughts. I've played with a bunch of you, and you guys may think differently... or even that I fail on my own desired values.
I do think key in good leadership is to found your tribe and follow out your vision, no matter what style rather than try to work on or adapt to someone elses.
That only works if your vision is a good idea in the first place otherwise refusing to adapt or change is pretty retarded
Murph.
windstonejack.