Salvador Dali
Non-stop Poster
- Reaction score
- 248
A quick guide for 112:
Due to the setting that you cannot support outside the tribe it is impossible to time defense after nobles. Which means this world will be a recap world. That is why playing offensively will give an advantage (Especially as you can farm much more and thus make more nobles. You even have the extra offense to use those nobles on players).
I made an offensive troop template which includes some HC for snipes/countersnipes/catapult fangs. This means offensive villages can snipe, countersnipe, backtime and have an HC with catapult fang. This template is focussed on making nukes as quickly as possible as I got the barracks, stable and workshop to run (almost) equally long. The workshop on lvl 10 is the slowest factor with:
10 days, 18 hours, 28 minutes and 45 seconds.
This is a very versatile troop build and is used most effectively if the user plays heavily offensive.
The HC, swords and catapults also give the user a different walking speed to allow multiple snipe attempts.
Please note this is what works for me. This might not work for everybody as you might like a more defensive playing style. Let me know if you like this and I might make another later.
Note 2: This worked in notepad but not here. Damn. Well copy it and paste in notepad for a more neat overview if you have OCD like me.
Jarno
Due to the setting that you cannot support outside the tribe it is impossible to time defense after nobles. Which means this world will be a recap world. That is why playing offensively will give an advantage (Especially as you can farm much more and thus make more nobles. You even have the extra offense to use those nobles on players).
I made an offensive troop template which includes some HC for snipes/countersnipes/catapult fangs. This means offensive villages can snipe, countersnipe, backtime and have an HC with catapult fang. This template is focussed on making nukes as quickly as possible as I got the barracks, stable and workshop to run (almost) equally long. The workshop on lvl 10 is the slowest factor with:
10 days, 18 hours, 28 minutes and 45 seconds.
This is a very versatile troop build and is used most effectively if the user plays heavily offensive.
The HC, swords and catapults also give the user a different walking speed to allow multiple snipe attempts.
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5 sword
5625 axe
100 scouts
2270 LC
350 HC
325 rams
200 catapults
5625 axe
100 scouts
2270 LC
350 HC
325 rams
200 catapults
Free population for troops:
24000 (Total pop) - 3765 (AM build) = 20235 (Free pop for troops)
Offense troop template 20235 free pop:
5 sword
5625 axe
100 scouts
2270 LC
350 HC
325 rams
200 catapults
----------------------
20235 pop
Time needed for troops:
Sword: 184 seconds
Axe: 162 seconds
Scout: 148 seconds
LC: 295 seconds
HC: 589 seconds
Rams: 1489 seconds
Catapults: 2233 seconds
Running time for barracks, stable & workshop
barracks
[unit]sword[/unit] 184 * 5 = 920
[unit]axe[/unit] 162 * 5625 = 927450
--------------------------------------
= 928370 seconds
stable
[unit]spy[/unit] 148 * 100 = 14800
[unit]light[/unit] 295 * 2270 = 669650
[unit]heavy[/unit] 589 * 400 = 235600
--------------------------------------
= 920050 seconds
workshop
[unit]ram[/unit] 1489 * 325 = 467546
[unit]catapult[/unit] 2233 * 200 = 446600
= 930525 seconds
24000 (Total pop) - 3765 (AM build) = 20235 (Free pop for troops)
Offense troop template 20235 free pop:
5 sword
5625 axe
100 scouts
2270 LC
350 HC
325 rams
200 catapults
----------------------
20235 pop
Time needed for troops:
Sword: 184 seconds
Axe: 162 seconds
Scout: 148 seconds
LC: 295 seconds
HC: 589 seconds
Rams: 1489 seconds
Catapults: 2233 seconds
Running time for barracks, stable & workshop
barracks
[unit]sword[/unit] 184 * 5 = 920
[unit]axe[/unit] 162 * 5625 = 927450
--------------------------------------
= 928370 seconds
stable
[unit]spy[/unit] 148 * 100 = 14800
[unit]light[/unit] 295 * 2270 = 669650
[unit]heavy[/unit] 589 * 400 = 235600
--------------------------------------
= 920050 seconds
workshop
[unit]ram[/unit] 1489 * 325 = 467546
[unit]catapult[/unit] 2233 * 200 = 446600
= 930525 seconds
Please note this is what works for me. This might not work for everybody as you might like a more defensive playing style. Let me know if you like this and I might make another later.
Note 2: This worked in notepad but not here. Damn. Well copy it and paste in notepad for a more neat overview if you have OCD like me.
Jarno
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