Watchtowers so that you can see real attacks from fakes
Night bonus so that you can no longer attack 1/3 of the day and give free time for defenders to rebuild, regroup relax.
40 member limit with outside support enabled so it's easy for noob tribes to turtle and make coalitions
dominance endgame so that we cannot even have many nobles endgame to even have a chance to cap village in OPs through the size of them.
You know what? I got a great idea.
How about we make walls reach level 50 as well. Or introduce automatic sniping. Or disable axes from this world. Sound great to me
.
The world settings are very heavily favoring defence and turtles. Where are the "not noob friendly" settings we were promised?
I haven't seen such hype for a world and so many premades waiting to join for a very long time. And that is how you are doing us? With probably the worst settings most of us have ever had the displeasure of seeing?
Even worse, this is the first world with the new quest system. Which in my opinion and after playing start up on a local server with it, I feel is a great addition to the game. And you waste that oportunity with settings none ever asked for.
Finally, WT are the most world-defining setting there is by A LOT. Having two world in a row with them is not a good idea. Skiping a world beacuse of WT only to find out next world is WT too.
EASY FIX:
Remove both Watchtowers and Night bonus. Make settings great again.
semi-FIX:
Remove Watchtowers alone. It shouldn't alone be enough to be able to consider the settings "good" but it's at least a step to the right direction and should make the world "playable".
I really hope you listen to the community and what we have to say.