DeletedUser
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To clear up on your "gangbang" claim. You stepped into our territory first, with your players boasting you were going to take control of K72. You were also doing/saying the same to the Horde family.
You can not attack multiple tribes first, then complain about being gangbanged when you start receiving incomings from them. :lol:
anyway, good luck to you BFI, lets have a good war here :icon_twisted:
1) Our Ninja Spies would like to thank you for confirming what they've been telling us.. we gave them a 5% raise. :icon_redface:
2) Not complaining, never said "gang-bang", but nonetheless.. it's 2 on 1, simple, basic, fact. :lol:
3) Good luck to you as well, may your :axemen:s swing free, your :lightcavalry: run straight and your s hit true. :icon_cool:
lets see which family of tribes is better. the XX family or the Horde family. if the Horde family, well along with ~WE~ but still, manage to take down BFI than maybe they're actually worth something. however, I doubt it'll be so, as family tribes are a sign of failure to begin with...
good luck BFI, hope you guys beat the former Duck's lapdogs(~WE~) and the Horde family.
actually, family tribes don't automatically mean you'll fail. if you would, I'd like to liken them to Communism. Not that they have the same ideals and the like, but they are applied the same way: wrong. Communism hasn't been used correctly, which is why it often has failed, or has turned face into a dictatorship. Likewise, Family tribes are often a way to get around tribe membership limits, or as a means for safely storing food ( inactive, weaker players). But they can be applied correctly, albeit, I've never seen it done.
tribal wars isn't real life, family tribes isn't Communism... now, there is 1 key setting that make family tribes to fail, at least on this world, and others with similar settings:
cannot support members outside of your tribe
than there are the usual reasons of course, family tribes make leadership much harder, relies on strength in numbers instead of quality players, etc. all in all, any half decent player realizes that family tribes are bound to fail, on any world but especially true on worlds with the above setting.
There are different ways to run a family tribe, with different types of systems used to make it work and completely different ideas and concepts to it. A family tribe can be anything from 2 tribes that are really close allies with similar names to 10 tribes that all have one leadership. The only reason a family tribe hasn't made it is because by the time we get closer to the end game the amount of people quitting the game makes the family dissolve into one tribe consisting of all the remaining players.