KingValkyrik
Active Member
- Reaction score
- 31
Ooooh, I like this. <3Tradition is just peer pressure from dead people.
Ooooh, I like this. <3Tradition is just peer pressure from dead people.
Tradition is just peer pressure from dead people.
JawJaw
Good one, will write it down
I have a curiosity JawJaw, how come cas12 has zero players even though it started 8 days ago?
You do realize how much of a dick it makes you look like when you are upset you cant join cas12 with a big advantage compared to 125 players. This is the exact same way all new casual worlds open.
Ok so lets go win it then hey. Have fun.This is the world that average players win the world
I agree a lot has changed, maybe the end game happening is not the worst part, tho. To me. I played C7 until the end, and my tribe was amazing. We actually worked together to attack players. Now, it seems all that matters are the barbs.I get constant mails about barbs. I can get everyone to attack but always must wait for those who lost all their nukes on a stacked barb...A lot changed.... the biggest of it being that casual worlds suddenly got an end game phase. Then they became locked worlds with no exit channel. Then they became common hunting ground for co-owned profiles with them only being normal worlds with a false promise to beginners of a better place to be..
It is strange to me that no one noticed the fact that casual worlds are no longer casual worlds.... they are just funny start out worlds. There is no more place for casual players in this game.
But don't worry. When my premium points are up.... Ill be gone. Then you can play with the people that remain here that are apparently not dicks.....LOL
I kinda like that idea. But this Casual world has been out for 165 days and counting so is it really a surprise to run into those that have been playing from day 1?Something is seriously wrong. New transferors have no space on casual 12 to even send a single farming raid on. How are they supposed to learn and have fun if the giants keep taking the little specks of tiny barb villages. I suggest that this is a serious breach of the promise made to them when they get enticed to accept transfer into a casual world. I have suggested that player owned villages on casual worlds should be capped on 100 villages.
Yes this is true. But casual worlds now have an end-game setting that benefits the early starters. So the early starters that are growing by swallowing barb villages are probably hanging around for the time that the end game settings are active. They are chasing a win from day 1 instead of only from the time the end-game starts.I kinda like that idea. But this Casual world has been out for 165 days and counting so is it really a surprise to run into those that have been playing from day 1?
Your argument is just like saying that you want to join a world like 125 and want to competitively fight for the win starting at 26 points :lYes this is true. But casual worlds now have an end-game setting that benefits the early starters. So the early starters that are growing by swallowing barb villages are probably hanging around for the time that the end game settings are active. They are chasing a win from day 1 instead of only from the time the end-game starts.
Yeah. But why should we just have to abandon the profiles and inventory we built up playing casually on a casual world. We keep those worlds going so let us icks roll on. LOL In the past we were allowed to roll on to a new casual world from out of an existing casual world. Cas 12 even still promises that when it goes into end game state then we will be able to do so.... even though I know it's a lie. Its still worth believing...LOLYou do realize how much of a dick it makes you look like when you are upset you cant join cas12 with a big advantage compared to 125 players. This is the exact same way all new casual worlds open. Nothing changed.