Question Clarification on Process Before Starting to Develop Scripts

Third Army X11

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Hi,

I am looking for some clarification on the process to begin developing a script.

Based on Script Approval Process & About this Forum, it is not clear for me if I am allowed to begin "local" development of a script until it is approved. However, to submit a script for approval, I have to have the code already developed (which is not possible until I can test).

It is a very simple script I am planning that will just autofill information based on the total troop available in the current village and save the template after (on Loot Assistant). I do not plan to interact with any existing Loot Assistant functionality.

Can someone help answer this since I do not want to be banned if I start developing it :)?
 

secundum

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U can test and develop on
https://www.tribalwars.cash (free pps all your village progress gets deleted every day) (sometimes no barbs spawning)
Or for more complex scripts (More villages needed) on
https://www.tribalwars.works only Sandbox (no free pps)
I'm not sure when sanbox will be open but its not always.

Regarding LootAssistent scripts you need special approval but i heard they wont allow new ones. Maybe ask the Script moderator first if that interaction with the loot assitant would be fine. It still interactis with the loot asistant if it changes the tempalte.
 
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RedAlert

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Tribal Wars Team
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An un-approved script should not be ran on a live world or you risk getting banned, no matter what the script does, or even if the script does nothing yet.

So where should you run a script while building it?
You will need to make use of sandboxed worlds/servers such as the Tribal Wars Beta server (https://tribalwars.works). You can run on that server un-approved scripts. So you can use that server to build scripts.

Another option could be the .cash server, another sandboxed server, however this server resets it's world data way more often so if you are trying to build a more complex script, this server might not help.

When it comes specifically to the script you described, I'm afraid we will have to see an implementation of the script and properly evaluate it on multiple aspects. Sometimes the theoretical explanations seem like doable, but the way how that is implemented on code might make the script look not so much okay anymore.

I know you probably were prepared to get an answer like "Sounds good, okay go with it", or "That is not okay", but we give these answers very rarely and yes when it comes to Farming Assistant scripts those kind of answers become even harder to give.
 
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