YEAH! A place to 'talk' with one of the team. It looks to me that over the 6-7 months I have played there have been some good updates. I still can't play the game on google chrome but I have Mozilla FF so I am fine with that problem. I have a really strange little problem on W 60. Buildings stop building and my queue stops running if I leave the game running until it times out and then comeback. All the other worlds just keep on plugging along like they should. This one doesn't even do it all the time. I have some suggestions that I will list. If this is the wrong place please forward them to the correct place.
1. Attacks should take longer than whatever fraction of a second they now take, In fact they should take about 10 minutes, during which time either side could send or have troops in transit arrive to join the battle. The results should be calculated based on all the units involved. There should also be a means of interdicting an attack somewhere along it's route of march, if the defender places a blocking force correctly in line or intersects the line of march within a certain margin of error.
2. Vils should have another level of protection -- say a moat -- that would be the ultimate defense and could not be built until the HQ was fully constructed and the wall was at least about 17-18. At that time and after the moat reaches level one the population of the vil could rise another 6000. All this would be very expensive in terms of say timber. The moat could rise to level 5. At Lev1 Defense would increase 20%, Lev2-40%, Lev3-60%, Lev4-80%, Lev5-100% plus an additional 50% for archers and mounted archers. The moat would require say 50 population per level to build/maintain.
3. Each player will get another Pali when he conquers 20 vils and an additional one every 30 vils. All Palis may use the weapons previously discovered but only those not already in use unless a second or third copy of that weapon has been found and only after the Pali has found at least one weapon.
4. All movement rates should be adjusted a bit for any attacks over an hour long: 10 fields/min -- all infantry, 25 fields /min -- light cav, 15 fields /min -- heavy cav, 25 fields /min -- mounted archers and 30fields/min -- scouts.
5.Introduction of gold and silver deposits in random locations on the map which must be found and fortified and held in order to get income from them. A certain amount of wealth would be required in addition to the resources in order to build buildings, etc.
I think these changes would make the game play more interesting and more difficult.