Disscusion:Elitist pigs VS Mass recruting noobs

DeletedUser

Guest
Ever hear the phrase "Mass recruiting noobs" or "Elitist pigs"?

Ofcourse you have. If youve played this game for any length of time then you have probably heard about or even participated in the longest running debate in TW history. One still as heated and controversal as the day it started.

Chances are you have read countless articles,been the target of numerous posts and skimmed through various arguments some verbose and lengthy others incoherent and abrupt all claiming to extol the virtues of whatever side of the disscusion they happen to be on but in reality dedicating paragraph after paragraph,line after line to "picking holes" in the propositions of those they are at odds with ultimately failing to make a single valid point that sways the reader either way.

In my opinion this is a topic that needs to be argued out(till a logical conclusion is reached) and then laid in the ground with as little ceremony as possible.Lets face it its funeral is long overdue. It has stood the test of time for all the wrong reasons outlasting every other topic of discourse in the game.

It is the go to topic for players wanting to prove their worth to the TW community and has not only been responible for some intresting (and slightly colurful) posts but in the intervening years has succeded in accquiring a life of its own seemingly ressurecting at will;an ever waking corpse able to keep death at bay regardless of how many bullets we succede in putting in it.

In the past week it has reared its ugly head again(albeit under a different guise) and i dont know about the rest of the TW community but i tire of these "second comings". That is why i thought to start a post within which the topic can debated extensively the opinions of TW indigenes can be aired publicly and a lasting conclusion reached (hopefully). Here goes nothing...


Elitist pigs:

Usually the Forte of the TW nobility(or amateurs wanting to look experienced) not to mention the gusto of the TW community this is either a tribe with a self imposed member limit lower than that specified by the game or a tribe populated by players belived (at least by themselves) to be the best of the best;players who have proven themselves on prior worlds and whose actions not words speak for them.

Considred by many to be the preffered format for any self respecting tribe it is one that has its advantages but is fraught with complications as well.On one hand elite tribes are very easy to manage. They are made up of very few players and as such devoid of the hustle bustle and clutter that permeates much bigger tribes.

They are usually made up of active players who communicate efficiently,execute the plans of the tribe effectively,are known to be involved in intensive player screening before addmitance and to put the icing on an almost flawless cake do not tolorate inactivity.A big advantage in this format is the spirit of Camaraderie it fosters among its members. Members of the tribe know who the other members are and in general are more willing to fellow tribe mates.

Usually they have the minimum amount of naps and very few alliances andbecause they realize thats its just them against the world they are quick to offer assistance to members who are in need. The downside to all this is that quite simply put there arent enough of them and unless they are super active and able to stay ahead of the world OR have alliances that they can lean on for support they will usually end up attracting a lot of attention to them selves, becoming the focus of more than a few schmes and the victims of "gangbangs".

For example OUZO a tribe on world 41 accused of mass recruting had a 'cat party" and effectively destroyed a rival elite tribe not to mention a potential headache for the whole K inside of 3 hours with just cats and no troops. To say the world was shocked at the turn of events was an understatement.

Also elite tribes have a way of boxing themselves in;isolating themselves from the rest of the world if you will. Their policies on diplomacy usually does em in at the end. They have a bad habbit of falling apart when a prominent member of the aristocracy quits.This is because the tribe is usually built around one or two membersand the minute they quit the tribe falls apart.Darkx founder of VIEW (W 41) can attest to this. He quit the tribe because of real life problems and under members of the tribe scattered to the winds.


Mass recruiting noobs:

So called because they either recruit indiscrimately or recruit as many members as the world allows.

What can i say about them that hasnt been said already. Considered to be the den of amateurs,constantly flamed on the forums most self respecting TW players steer clear of them;many prefering to quit worlds all together than to be numbered in their ranks.

And with good reason.Most MRN's have absoultely no scrupples when it comes to recruting members. Their doors are pretty much open to every one be they amateurs or vetrans, a policy that sees a lot of chaff brought in with the wheat inadvertedly lowering the quality of the tribe.

And as if all this wasnt bad enough MRN's are usually amonsgt the most disorganized tribes in the game. For starters their forums are infested with spam,their aristocracy inefficient and weighed down by countless (not to mention pointless) messages/obligations,their members pretty much left to their own devices causing friction and (ultimately factions) to arise within the tribe and ofcourse theirs the small issue of a complete lack of cohesion and cordination brought on by ineffective leadership all of which leads to the eventual demise of the tribe.

Rememebr SPAM (w 41). But mass recruting tribes arent all bad. Infact if you ask me as far a tribes go they show the most promise. They have a huge pool of members from which to draw from as well as a habbit of dominating an area. Even at their most disorganized they represent -at the very least a constant source of irritation for other players in their K mostly cuz (lets face it) regardless of how inexperienced a player is a spear is still a spear.

Think of MRN's as an army of ants.for the most part harmless but when left to run amok in huge numbers can do great damage.



So whats the problem exactly?

Well for the most part a lot of TW players have a deep seated belif that elite tribes are superior and (9 out of 10 times) more succesful.The question is is this true? and if it is does this mean that tribes that place emphasis on quantity are destined to fail?

Personally i dont belive it is. The way i see it the quality of content will always determine the character of a tribe which in turn determines performance.

To be sure loads of players are found in MRN's but quality not quantity is usually the determinant of success. In reality most TW players have been seduced by the romantic nature of elitisim and its inherent features that they consider any tribe that dosent stay true to this "concept" a faliure before it even gets off the ground.

In my opinion TW players need to disabuse their minds of the notion that smaller is better. Just because a tribe is
considered to be elite in nature does not mean it will succede. The success or faliure of a tribe boils down to the quality of its members.As long as you have quality quantity is both ideal and irrelevant..

Granted there is a higher chance of having noobs in a tribe that mass recruits but it has been my experience that the problem with MRN's isint size but leadership and that where their are noobs their is potential. The greatest players in this game started out as noobs.Even noobs can be transformed into battle hardned vetrans. We were all noobs once.At least i was.

Sumarilly we all know that a screening process is preffered to mass recruting. Never the less we shouldnt attack tribes just because they hapen to have 150 members.Instead look at the performance of these members before you pass judgement.



eIo
 
Last edited by a moderator:

ston3d

Guest
I wanted to read it... it looked nice....


but i didnt. :icon_neutral:
 

DeletedUser

Guest
Not that it matters, but a newb and a noob are two different things.

I don't know what else I'm meant to say to this, heh. :icon_neutral:
 

DeletedUser

Guest
I was in a few elitist pig tribes myself. Boy did they fail. It was fun fighting against overwhelming numbers of noobs/newbs,
but it did no good in the long run :p
 

DeletedUser

Guest
the start of the game really doesn't matter...the tribe doesn't matter...if you are good and lucky enough, you will survive and you will find yourself a good tribe most core tribes won't last without merging...i personally haven't seen any suceeding in my 2 years in TW :p
 

DeletedUser

Guest
I was in a few elitist pig tribes myself. Boy did they fail. It was fun fighting against overwhelming numbers of noobs/newbs,
but it did no good in the long run :p

Thats exactly what the 'elite' tribes give to players: The experience of endless fighting with the inevitable collapse/merge into a bigger, manage-able end-game tribe. Personally, I don't like either of these tribes for various reasons...but most people here on the forums will tend to swing more towards the 'elite' tribe than the 'mass recruit' tribe. And I agree with that.

However, the best tribes are the ones geared towards going end-game. Ones who are aggressive, yet diplomatically smart. Skilled, yet balanced with long term goals. Limited entry/recruitment, yet not impossible standards. And most of all: A tribe who can keep the egoes in check. I've been in all sorts of tribes, but I've found the best tribes to be the ones that don't fit in either of those two categories. A tribe that isn't a pre-made, stays active, plans to stick around, and recruits the best of the best along their expansion routes. And isn't afraid to recruit players from defeated enemy tribes because we all know that you need a constant flow of fresh blood to keep a tribe alive.
 

DeletedUser

Guest
First of all, I agree 100% with the leadership statement. I'm perfectly fine with mass recruiting, as long as you're willing to toss the bad ones back out on their bums. ^^ It's a great way to find new potential and make some fun enemies. Nothing quite entertains me like the insults of someone who can't accept that I don't think they're God's great gift to Tribal Wars.

However, in response to the idea that this debate needs to be put to rest...why and how? There's no final answer, no absolute truth, only opinion. Any ruling that is made will have an exception.
 

DeletedUser

Guest
Not that it matters, but a newb and a noob are two different things.

I don't know what else I'm meant to say to this, heh. :icon_neutral:

im glad that at least someone knows the difference ,,lol,,, and for the rest here it is.......

Defining 'Noob'
Contrary to the belief of many, a noob/n00b and a newbie/newb are not the same thing. Newbs are those who are new to some task* and are very beginner at it, possibly a little overconfident about it, but they are willing to learn and fix their errors to move out of that stage. n00bs, on the other hand, know little and have no will to learn any more. They expect people to do the work for them and then expect to get praised about it, and make up a unique species of their own. It is the latter we will study in this guide so that the reader is prepared ..
 

mattcurr

Guest
at least from my experience most "elite" tribes I have been in dont fail as much have no intent to stay long term. Most of us have done it before, been part of the tribe that obtained long term success, had 500 villages, defended 5,000 attacks. And to be frank its boring, simply don't want to get to that point ever again.
 

Klouwe

Guest
Mass Recruiters have a bigger chance to survive as a tribe in the beginning of the game.

But if an Elitist tribe can survive the beginning of the game, then they have a very big chance to survive for a long time.
 

DeletedUser

Guest
i dont know why after reading this, 'capitalism' and 'communism' popped into my head. i know that TW tries to keep RL separate from the game but i couldn't help but chuckle.
 

DeletedUser

Guest
My imput.

I had a friend from w35 that had to me join world 40 with him, he massed recruited in his continent, then weeded out the weak and we were left with 40/60 members, we climbed and climbed until we were in the top 15. Then my friends go banned and everything fell apart. We lasted for about 4-5 months

The point is,sometimes you can turn a mass recruiting tribe into a tribe that is full of the most beneficial people in your K.

Unlike Elitism tribes who dont acept members that they already know, or dont meet there exspectations.

My imput.
 

DeletedUser

Guest
Elitist pigs win. Full stop. No point having 150 members if only 5 of them can backtime. Even Schizo can backtime.
 

DeletedUser

Guest
Grrr... Mass recuiters = fail.
eliteism(posers)=FAIl
but somewhere imbetween the merges and mixture of the best members you get
a Organized Tribe= Sucess
 

mattcurr

Guest
See all the elitist tribes I have been in were successful. I think you all are confusing people who think they are good with those that actually are.
 

DeletedUser

Guest
Ever hear the phrase "Mass recruiting noobs" or "Elitist pigs"?

Ofcourse you have.If youve played this game for any length of time then you have probably heard about or even participated in the longest running debate in TW history.One still as heated and controversal as the day it started.

Chances are you have read countless articles,been the target of numerous posts and skimmed through various arguments some verbose and lengthy others incoherent and abrupt all claiming to extol the virtues of whatever side of the disscusion they happen to be on but in reality dedicating paragraph after paragraph,line after line to "picking holes" in the propositions of those they are at odds with ultimately failing to make a single valid point that sways the reader either way.

In my opinion this is a topic that needs to be argued out(till a logical conclusion is reached) and then laid in the ground with as little ceremony as possible.Lets face it its funeral is long overdue.It has stood the test of time for all the wrong reasons outlasting every other topic of discourse in the game.

It is the go to topic for players wanting to prove their worth to the TW community and has not only been responible for some intresting (and slightly colurful) posts but in the intervening years has succeded in accquiring a life of its own seemingly ressurecting at will;an ever waking corpse able to keep death at bay regardless of how many bullets we succede in putting in it.

In the past week it has reared its ugly head again(albeit under a different guise) and i dont know about the rest of the TW community but i tire of these "second comings".That is why i thought to start a post within which the topic can debated extensively the opinions of TW indigenes can be aired publicly and a lasting conclusion reached (hopefully). Here goes nothing...


Elitist pigs:

Usually the Forte of the TW nobility(or amateurs wanting to look experienced) not to mention the gusto of the TW community this is either a tribe with a self imposed member limit lower than that specified by the game or a tribe populated by players belived (at least by themselves) to be the best of the best;players who have proven themselves on prior worlds and whose actions not words speak for them.

Considred by many to be the preffered format for any self respecting tribe it is one that has its advantages but is fraught with complications as well.On one hand elite tribes are very easy to manage.They are made up of very few players and as such devoid of the hustle bustle and clutter that permeates much bigger tribes.

They are usually made up of active players who communicate efficiently,execute the plans of the tribe effectively,are known to be involved in intensive player screening before addmitance and to put the icing on an almost flawless cake do not tolorate inactivity.A big advantage in this format is the spirit of Camaraderie it fosters among its members.Members of the tribe know who the other members are and in general are more willing to fellow tribe mates.

Usually they have the minimum amount of naps and very few alliances andbecause they realize thats its just them against the world they are quick to offer assistance to members who are in need.The downside to all this is that quite simply put there arent enough of them and unless they are super active and able to stay ahead of the world OR have alliances that they can lean on for support they will usually end up attracting a lot of attention to them selves, becoming the focus of more than a few schmes and the victims of "gangbangs".

For example OUZO a tribe on world 41 accused of mass recruting had a 'cat party" and effectively destroyed a rival elite tribe not to mention a potential headache for the whole K inside of 3 hours with just cats and no troops.To say the world was shocked at the turn of events was an understatement.

Also elite tribes have a way of boxing themselves in;isolating themselves from the rest of the world if you will.Their policies on diplomacy usually does em in at the end. They have a bad habbit of falling apart when a prominent member of the aristocracy quits.This is because the tribe is usually built around one or two membersand the minute they quit the tribe falls apart.Darkx founder of VIEW (W 41) can attest to this.He quit the tribe because
of real life problems and under members of the tribe scattered to the winds.


Mass recruiting noobs:

So called because they either recruit indiscrimately or recruit as many members as the world allows.

What can i say about them that hasnt been said already.Considered to be the den of amateurs,constantly flamed on the forums most self respecting TW players steer clear of them;many prefering to quit worlds all together than to be numbered in their ranks.

And with good reason.Most MRN's have absoultely no scrupples when it comes to recruting members.Their doors are pretty much open to every one be they amateurs or vetrans, a policy that sees a lot of chaff brought in with the wheat inadvertedly lowering the quality of the tribe.

And As if all this wasnt bad enough MRN's are usually amonsgt the most disorganized tribes in the game.For starters their forums are infested with spam,their aristocracy inefficient and weighed down by countless (not to mention pointless) messages/obligations,their members pretty much left to their own devices causing friction and (ultimately factions) to arise within the tribe and ofcourse theirs the small issue of a complete lack of cohesion and
cordination brought on by ineffective leadership all of which leads to the eventual demise
of the tribe.

Rememebr SPAM (w 41). But mass recruting tribes arent all bad. Infact if you ask me as far a tribes go they show the most promise.They have a huge pool of members from which to draw from as well as a habbit of dominating an area.Even at their most disorganized they represent -at the very least a constant source of irritation for other players in their K mostly cuz (lets face it) regardless of how inexperienced a player is a spear is still a spear.

Think of MRN's as an army of ants.for the most part harmless but when left to run amok in huge numbers can do great damage.



So whats the problem exactly?

Well for the most part a lot of TW players have a deep seated belif that elite tribes are superior and (9 out of 10 times) more succesful.The question is is this true? and if it is does this mean that tribes that place emphasis on quantity are destined to fail?

Personally i dont belive it is.The way i see it the quality of content will always determine the character of a tribe which in turn determines performance.

To be sure loads of players are found in MRN's but quality not quantity is usually the determinant of success.In reality most TW players have been seduced by the romantic nature of elitisim and its inherent features that they consider any tribe that dosent stay true to this "concept" a faliure before it even gets off the ground.

In my opinion TW players need to disabuse their minds of the notion that smaller is better.Just because a tribe is
considered to be elite in nature does not mean it will succede.The success or faliure of a tribe boils down to the quality of its members.As long as you have quality quantity is both ideal and irrelevant..

Granted there is a higher chance of having noobs in a tribe that mass recruits but it has been my experience that the problem with MRN's isint size but leadership and that where their are noobs their is potential.The greatest players in this game started out as noobs.Even noobs can be transformed into battle hardned vetrans.We were all noobs once.At least i was.

Sumarilly we all know that a screening process is preffered to mass recruting.Never the less we shouldnt attack tribes just because they hapen to have 150 members.Instead look at the performance of these members before you pass judgement.



eIo
I have to mention that the rival tribe of Ouzo in w41 fell because of you. You started out your experienced career at w41, and when darkx got you to be diplomat, I disagreed with what he did and kept quiet. Then you messed up the tribe.

You are in no position to say that us, as a tribe, failed. You made us fail.
 
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DeletedUser9021

Guest
See all the elitist tribes I have been in were successful. I think you all are confusing people who think they are good with those that actually are.

lol! Fully agree with Matt here, but I have to say, I have on occasion seen great tribes just make too many noob tribes angry. Yes, a good player can hold out for a long time against many bad players, but RL has this tendency of not agreeing with you defending 24/7.
 
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