Ragestyles
Still Going Strong
- Reaction score
- 514
Feedback #2
Feedback #2
per a single guard it seems to be close to:
levels 1-5 (no pp needed)
levels 6-15 (some pp required - upto 500pp)
levels 16-25 (more pp needed - upto 1000pp)
level 25+ (even more pp - over 1000pp)
this does not account for evasion % or restocking guards
so seems like another event aimed at the pp rich accounts and peoples wallets
rewards are over priced for the average player thats not spending pp
considering they will most likely only be getting upto 600 extra goods per day via most/highest levels cleared
would still prefer an event with no pp features
Rewards are way underpriced
If you learn the event.. you average about 700 Stolen Goods per run... no pp spent. check the guide <3 and then watch newer videos posted at bottom
This is almost the last event thats not pay to win but pp to win which is important because you can farm pp for free. Its so annoying to see that people wants to change this event because this is the last event where you can actually keep up with the oilers and not just someone buys the victory. I havent seen this event since 116 and did not see it before that so it didnt ruin that many worlds .This is the only event where not the pp but the time was the limiting factor which made it a grind and a unique event compared to the rest.
Did you ever play a .net world? Seems like a no to me. And no, you cant do anything with your pp because the events either limits you or increase the cost so it gets really inefficient really fast in most events. And because of this the event offers become the real deals which you only can buy, cant use pp for that.
I am not a huge fan of this event, to be honest. From a balance perspective - from a 'fun' perspective, I quite like the design. But it's clearly overpowered.
I think it was built as something incredibly strong, and that was attempted to be balanced against the tedium of playing it to the fullest. And I don't think that tedium is a valid balancing tool, not least because scripts can exist that make things less tedious, breaking the intended balance; but also because it exacerbates the difference between those who have the time and energy to spend whaling events like this, and those who don't. It is true that this is the case for most events to some degree; but this one is much worse than most.
I honestly think this event might need some form of hard limit to how many times you can play it per day (something you can't bypass by spending). That would be a pretty drastic solution, but I think it's warranted if the event remains in anything remotely similar to its current form.