DeletedUser
Guest
Unreal amount of defending units? I suppose only 20k archers is a little too low.
We should try something more along the lines of 30k swords, 30k spears and 30k archers as a more accutate prediction of what you encounter later on. Of course, to allow this kind of stacking players would have to construct clusters of villages to enable a small number of churches to cover their holdings. If a player spreads out too much they will need more churches to cover their villages and will have less troops as a result.
For arguments sake lets discuss a cluster of 10 villages. If they are very close together a single lvl 1 or 2 church could cover them but it would probably be necessary to use a lvl 3 church. Unfortunately, having one church would make the church village a major focus for the enemy. Lose it and your entire cluster will be taken with ease.
Alternatively a player could use 3 lvl 1 churches to cover the cluster. However, this tactic would reduce the number of villages that a player could build a usable nuke in from 9 to 7 (15,000 population across 3 villages instead of 12013 from one).
Here's an interesting point for you all to think about:
What is weaker -> 5 villages not in church cover, all with full defensive troops (choose you favourite village build and defence build) OR 5 villages, each with a lvl 1 church (-5000 pop) and the same village and defence build (obviously missing 5000 pop worth of troops).
Is the loss of 25,000 pop worth of troops worse than the penalty for not having a church?
[EDIT] ramz fan, every little helps and if I can squeze another 200 or 300 troops out of 30 villages thats another 6000 - 9000 defensive troops empire wide. Not a huge amount but it helps when your opponents are point whoring and have 117 less pop in every village because they like a lvl 25 Village HQ.
We should try something more along the lines of 30k swords, 30k spears and 30k archers as a more accutate prediction of what you encounter later on. Of course, to allow this kind of stacking players would have to construct clusters of villages to enable a small number of churches to cover their holdings. If a player spreads out too much they will need more churches to cover their villages and will have less troops as a result.
For arguments sake lets discuss a cluster of 10 villages. If they are very close together a single lvl 1 or 2 church could cover them but it would probably be necessary to use a lvl 3 church. Unfortunately, having one church would make the church village a major focus for the enemy. Lose it and your entire cluster will be taken with ease.
Alternatively a player could use 3 lvl 1 churches to cover the cluster. However, this tactic would reduce the number of villages that a player could build a usable nuke in from 9 to 7 (15,000 population across 3 villages instead of 12013 from one).
Here's an interesting point for you all to think about:
What is weaker -> 5 villages not in church cover, all with full defensive troops (choose you favourite village build and defence build) OR 5 villages, each with a lvl 1 church (-5000 pop) and the same village and defence build (obviously missing 5000 pop worth of troops).
Is the loss of 25,000 pop worth of troops worse than the penalty for not having a church?
[EDIT] ramz fan, every little helps and if I can squeze another 200 or 300 troops out of 30 villages thats another 6000 - 9000 defensive troops empire wide. Not a huge amount but it helps when your opponents are point whoring and have 117 less pop in every village because they like a lvl 25 Village HQ.
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