Could stop merging the first 3 months of a world as a whole as implemented on other servers (I think).
Not speaking on behalf of the staff but stating my own opinion.
While I agree with the principle of this, it's just horrendously difficult to properly implement and police. People can say anything in a ticket to make it look a certain way...
2 friends join a world at the same tiem to play together, they relocate near each other. They're sitting each other during this period, taking turns to stay up late, to help with inactivity over night (as is so important in start-ups). Sadly, 3 weeks in, 1 of them has a major life event (job related / health / family) and can no longer continue, and decides to give his village to his friend (well of course he doesn't want it to go to his enemy!). Life event calms after a week or so though, and the other player returns to coplay.
or how about
2 friends join a world at the same tiem to play together, they relocate near each other. They're sitting each other during this period, taking turns to stay up late, to help with inactivity over night (as is so important in start-ups). Sadly, 3 weeks in, 1 of them decides to backstab the other. They have shared commands and he nobles him while his troops are out gaining the village for little/no cost. (or at least this is what they say in ticket). They make up after a week or so though, and the other player returns to coplay.
or how about
2 friends join a world at the same time with the pure intention of boosting/pushing/merging ASAP for a quick easy village. They sit each other in start up as they are coplayers and their times match, one of them naturally stays up late, and the other wakes early. 3 weeks in, they merge.
How can you possibly hope to distinguish between these? Sometimes legit reasons come up preventing people from playing the game, sometimes at 1 village, sometimes at 50, and of course they want to give their villages to thier friends or those that have helped them.