Mintyfresh
Skilled Soldier 18 & Master Commander 21 & 22
- Reaction score
- 4,382
Introduction:
Hi, I’m Mintyfresh and this is my guide on start-up and how to farm 20k pp from zero! This guide is intended for players from beginner level right up to expert veterans. Not everything in this guide has been streamlined for optimum play. It’s just there to give a baseline, feel free to do your own build/unit counts/whatever you want.
Little bit about me: I've been playing TW on and off for several years. Wouldn't say im a particularly great player but i've been fortunate enough to enjoy a few world victories over the years. World 57, World 84, World 88. Not saying this to brag or to show off but hopefully it should give some indication that i know what im talking about most of the time although i'd be the first to say my play is far from perfect. Now lets begin!
How does this build work?
This is my guide on how to start a world from 0 pp and with a reasonable amount of activity easy farm yourself 10-20k with no tricks or anything difficult required. This can be done solo-playing although you will obviously have a higher return with more activity. The essence is to rush an academy and a second village in another continent as quickly as possible then exploit the different pp markets to shuffle resources from high-low to make a profit, it can be very effective if done properly easily making you 1-5k+ per day once up and running. Fact is that whether you like it or not PP is an integral part of the game these days and if you chose not to use it that is of course your prerogative. However, it can be provide a huge boost at any stage of the game if used properly. Hopefully if everyone has the capacity to farm lots of pp then the early game will no longer be dominated by those with huge pockets
Evidence:
LAYOUT:
1. - Events/Items/Warehouse
2. - Start-up (0-1k Points)
1. Events/Items/Warehouse
2. Start-up (0-1k points)
2.1. Player farming
By 1k this is what your minimum build should be:
This build is actually only 800 points but this just shows the minimum building level for each that you should have (approximately). By this point you should have smithy and workshop along with a few rams. Level 1 walls will start to appear on barbs and they will start to take a toll on your LC so make sure to knock them down where they kill your troops. You can edit your LA to show villages where losses occurred. You may also want to consider editing your LA to this:
a) 1 LC
b) 4 LC 1 Scout
4 LC is the minimum to not lose an LC on a level 1 wall. Do not ‘C’ farm at this stage it is grossly ineffective and highly overrated until mid-game. The scout is just there to check the wall level and whether you need to knock it down.
You need 2 rams to knock down a level 1 wall and 4 rams for a level 2 wall on a barb. I’d recommend also to research and recruit a few axes to escort the rams. Your LC are too valuable and def troops will often die when escorting rams particularly at level 2 wall.
Getting to 1k points should take you anywhere between 6-10 days depending on your situation. I believe it took me roughly 8.5 days on w95.
3. Second stage (1k points – academy)
By the 2k points stage you should be at this (approximately):
This is actually 1800 points so again some lee-way here. By this point you’re going to want to start to think about getting the academy in the couple of days. The production buildings are relatively low but since we’re not going to be producing much troops (or hopefully losing many) that shouldn’t be a problem. At some stage you’re going to want to think about stopping LC production and focusing purely on buildings, smithies are not cheap on the iron and neither are nobles. I’d recommend for a minimum of 500 (really absolute bare minimum, farming is still your primary income). There is no maximum LC limit but keep in mind that the more LC you produce the longer you delay your pp farm unless you can keep your LC production 24/7 while still doing the buildings.
You now want to build ONLY warehouses to make best use of the warehouse items you should be accumulating. Warehouses are very expensive on the wood/clay and much less so on iron. It’s up to you what to do with the excess iron. You can either bank it in your warehouses for smithy levels or what I did was to sell it to acquire a bit of pp to reduce build time on the higher smithy levels. Aim for a minimum of level 27 before you start to use most of your warehouse items. Basically, the higher the better. At level 30 warehouse you get 120,000 of total resources per 10% which is more than most people will be farming at this stage. Resources that you don’t have to do any work for are the best type! Your growth should start to accelerate at this point. I reached 2k points in approximately 12 days (with an academy 2 days later) from start-up with 650 LC total
Once you have your warehouse at a decent level (27+). You need to start thinking about a noble target! The absolute best is a 50% extra storage and merchant bonus village. These things are perfect for you if you are pp farming! Extra resources when using items, and extra merchants for selling pp. If you’re lucky there will be one spawned in the next continent near you but don’t fret if there isn’t one. It’s not worth hours of extra travel distance. Failing to find one of those then it doesn’t really matter what else you get. You won’t be building up this village at all in any way so just pick the closest one. If you really want to min/max then maybe a 30% resource village or a 10% bonus pop but its negligible. It’s important to calculate travel distance for nobles between you and your target. You may have to build 2 nobles to not spend days slowly whittling down the loyalty of your chosen village.
Here was my village build by the time I reached academy on w95:
(10 image per post limit qq)
Hi, I’m Mintyfresh and this is my guide on start-up and how to farm 20k pp from zero! This guide is intended for players from beginner level right up to expert veterans. Not everything in this guide has been streamlined for optimum play. It’s just there to give a baseline, feel free to do your own build/unit counts/whatever you want.
Little bit about me: I've been playing TW on and off for several years. Wouldn't say im a particularly great player but i've been fortunate enough to enjoy a few world victories over the years. World 57, World 84, World 88. Not saying this to brag or to show off but hopefully it should give some indication that i know what im talking about most of the time although i'd be the first to say my play is far from perfect. Now lets begin!
How does this build work?
This is my guide on how to start a world from 0 pp and with a reasonable amount of activity easy farm yourself 10-20k with no tricks or anything difficult required. This can be done solo-playing although you will obviously have a higher return with more activity. The essence is to rush an academy and a second village in another continent as quickly as possible then exploit the different pp markets to shuffle resources from high-low to make a profit, it can be very effective if done properly easily making you 1-5k+ per day once up and running. Fact is that whether you like it or not PP is an integral part of the game these days and if you chose not to use it that is of course your prerogative. However, it can be provide a huge boost at any stage of the game if used properly. Hopefully if everyone has the capacity to farm lots of pp then the early game will no longer be dominated by those with huge pockets
Like anything in TW it is somewhat luck reliant depending on your surroundings so adjust accordingly. The more time/activity you can put in the more you will get out at the end but even with minimal activity you should get still a decent return provided you follow this guide.
If people have constructive criticism about how things could be done better (i.e. changing village build order to save a day or whatever) then feel free. If people have non-essential criticisms (i.e. “your section 4.1 is flawed! You noob! It would be 7% more efficient if you allocated resources to build x/y/z) then don’t bother.
If people have constructive criticism about how things could be done better (i.e. changing village build order to save a day or whatever) then feel free. If people have non-essential criticisms (i.e. “your section 4.1 is flawed! You noob! It would be 7% more efficient if you allocated resources to build x/y/z) then don’t bother.
Evidence:
World 95:
The amount of PP i entered the world with:
The amount of PP i had when starting to sell:
Ending PP after my main got nobled:
Unfortunately i didnt quite reach my goal of 20k this time due to circumstances out of my control but here is what i achieved on world 93 using the exact same strategy:
So as you can see its easily doable and rather quickly as well!
The amount of PP i entered the world with:
The amount of PP i had when starting to sell:
Ending PP after my main got nobled:
Unfortunately i didnt quite reach my goal of 20k this time due to circumstances out of my control but here is what i achieved on world 93 using the exact same strategy:
So as you can see its easily doable and rather quickly as well!
LAYOUT:
1. - Events/Items/Warehouse
2. - Start-up (0-1k Points)
2.1 - Player farming
3. - Second stage (1k points to academy)
3.1 Regular startup build
4. - Nobling and pp farming time
4.1 How to sell
5. - FAQ / statements etc
1. Events/Items/Warehouse
A large part of the success of this build is based around warehouse items. The best place to get these is from events predominantly and then the daily bonus. When a new world opens inno will usually do an event approximately 7-10 days after world start and then again approximately 2 weeks after that. These events usually run for 3-4 days. Getting the most out of these events is so critical to smoothing your way later on. Play the event as much as you can and pray it’s a decent event and not a useless one like noble’s fair where you can get maximum 2 items per day. Usually you get rewarded in a currency for completing the event and then you can spend your currency in a shop for the event. Literally the only items you want to be buying for pp farming is the 10-30% warehouse bonus items. Don’t buy anything except warehouse items. The only exceptions would be:
· A flag booster item if you have a high coin flag and you think you’ll need multiple coins for nobles. Even then it’s probably not as cost effective in terms of resources as another 10% warehouse item
· Privilege/Flamboyant speech. These two items are okay but privilege in particularly usually costs a lot of the currency and you’d be better off buying two cheaper warehouse items. Flamboyant speech is usually relatively cheap and if you’re building 2 nobles then it can be cost effective.
You’ll have to do your own calculations per event, they’re usually varied on how much reward you can get from them
Basically, the more warehouse items you can acquire now the easier a time you have later on. On 95 I ended up with 8x 10% warehouse items in a diamond mine event. Considering I could only ever do at most 2 out of 3 of the event resets per day of the event that’s not bad at all and realistically you could get way more than that without any luck only activity. Do not buy anything like war chests or noble decrees or any kind of permeant ‘boost’ to your village. These are often not cost effective and noob-traps for inexperienced players.
If you miss the event or start just after it, this is still doable but you’re going to have a harder time and probably get less pp overall
· A flag booster item if you have a high coin flag and you think you’ll need multiple coins for nobles. Even then it’s probably not as cost effective in terms of resources as another 10% warehouse item
· Privilege/Flamboyant speech. These two items are okay but privilege in particularly usually costs a lot of the currency and you’d be better off buying two cheaper warehouse items. Flamboyant speech is usually relatively cheap and if you’re building 2 nobles then it can be cost effective.
You’ll have to do your own calculations per event, they’re usually varied on how much reward you can get from them
Basically, the more warehouse items you can acquire now the easier a time you have later on. On 95 I ended up with 8x 10% warehouse items in a diamond mine event. Considering I could only ever do at most 2 out of 3 of the event resets per day of the event that’s not bad at all and realistically you could get way more than that without any luck only activity. Do not buy anything like war chests or noble decrees or any kind of permeant ‘boost’ to your village. These are often not cost effective and noob-traps for inexperienced players.
If you miss the event or start just after it, this is still doable but you’re going to have a harder time and probably get less pp overall
2. Start-up (0-1k points)
This is probably the most critical part of the whole thing. Joining the world in the right location is key to gaining big pp $$$. Unfortunately, one of the most important parts is one of the bits that is left mostly up to chance.
Example:
What you want to do is to watch the way a new world develops. The best time to join is approximately 3-5 days after the world starts as the core starts to get relatively fuller but it also gives you time to be there for the critical first event. The section you want to aim for is on the edge of the first 4 starting continents (44/45/54/55). The closer you can get to that edge the better. If you are unfortunate with your starting location and spawn many fields from the edge of those core continents then this can still work but be prepared for less pp gain once you hit that stage. Alternatively, you can try and wait and ‘aim’ for one of the corners to give yourself more options if you want to be more active and have several villages but this is heavily luck based and up to your discretion, if you do happen to get lucky and pull this off the potential for return investment is huge.
Obviously, the alternative is to join after the new continent is populated and then noble into a core continent but then you’re giving yourself a delay of several days and you might miss the first event.
Inno provides a relocation item that can be used for the first 48 hours (on a 1 speed world) after you start-up for the very first time on the world. I’d suggest using this item, if you want, to relocate to the continent that you feel has the most early game pp buyers. Obviously, there is an element of risk here you could worsen your starting location so choose wisely if the risk is worth it.
The first few hours are relatively easily, simply follow the quests and complete them. You want to complete all the quests so that you can start to get the troops they provide. It’s very important to start farming early as early as you can to increase your income. Personally, I’ve never played any world without using premium account because it just makes my life easier. However, it’s probably possible without it just a bit more time consuming and less effective. Build yourself up to 60 spears/60 swords. The MINIMUM and MAXIMUM troops per farm run that you should ever send at this stage is 2 spears and 2 swords. This stops you from losing any troops on wall-less barbs. Between them they also haul 80 resources per hit. If you are in an active area there is no point in sending out more troops to a barb because it is very unlikely that you will be consistently hauling back the full amount possible per run. Don’t be afraid to send them out for hours either. Nobody can attack you at this point and it’s better to have all your troops active rather than sitting at home. You can choose to hit the same village multiple times if you think you will get good income out of it but I’ve always preferred personally to hit more villages singularly to get a more reliable income than hoping local villages are underfarmed by other players. Do not build any more troops at this point beyond the 60 spears/swords. If other people spike barbs (fu) and some die you can replace them but at this stage personally I wouldn’t bother. Don’t waste resources on axe research/production.
Loot Assistant is mandatory, you cannot hope to effectively farm without it.
At this point you should be growing nicely and have the quests for getting scouts. Keep farming and put all resis towards getting this quest done. Don’t worry about any other buildings except quest ones for now. Make sure you teach your paladin any resource books he can learn for a free boost. At this point if you do have a pp bank of some kind you can easily save yourself a day of time by buying a bit on the market to speed up researches and pay for the more expensive buildings but if you don’t then it’s not a significant game-changer.
By start of day two if you have been farming decently (every hour or two where possible) you should be currently saving up the resources for LC. Again, being able to buy the resources at this stage is a huge help. You really want to rush LC as quick as possible without stopping for anything else on the way. My resource buildings remain at like 5-7 until I have 40-50 LC, they simply aren’t cost effective at this point in time provided you can keep farming. The game very helpfully provides you with free LC once you get it researched as well as resources to replace the cost of the research with the looting quests after you have the LC completed.
Set your loot assistant to be:
A) 2 sp / 2 sw
B) 1 LC – NEVER USE MORE THAN 1 LC PER RUN AT THIS POINT
Just because you have LC trained doesn’t mean you should stop farming with your infantry! They may be slow moving but 60 sp / 60 sw hauls the same amount as 30 LC
By end of day three you should have anywhere in the region of 20-100 LC depending on how active you can be. On 95, purely playing solo and with 0 pp spent on resources I had just under 50. You should also by this time find a local tribe. Safety in numbers and all that although try and avoid aggressive ones as you really don’t want to be pestered to waste your precious farming troops on random nonsense.
Focus mainly on LC production. Don’t bother to produce anything else. At this point you will have a serious surplus of clay/wood and deficit of iron. You can do one of two things:
1) ‘swap’ resources on the pp market:
2) Build warehouses and bank the extra clay/wood for later. This is more long-term gain short-term loss than the previous option but equally viable in my opinion.
Once you have a steady minimum 100 LC you can start to think about increasing your other buildings. I can’t really give a clear-cut guide on what to do here as it very much depends on your situation:
Do you have active farmers near you? Might want to consider increasing resource buildings first
Do you have a potentially large hostile tribe near you? Might want to consider building some more infantry / walls
Do you have pp you can spend? Might want to consider buying iron and upping stables to get serious LC production
Do you have 24/7 farming capabilities? Up stables and que/farm 24/7
Is there a pp rushing monster 2 fields from you? Try not to make yourself a tempting target, make it clear to them that you can cancel snipe and are active. Even the most hardened pp monster will hesitate as losing nobles early.
Example:
What you want to do is to watch the way a new world develops. The best time to join is approximately 3-5 days after the world starts as the core starts to get relatively fuller but it also gives you time to be there for the critical first event. The section you want to aim for is on the edge of the first 4 starting continents (44/45/54/55). The closer you can get to that edge the better. If you are unfortunate with your starting location and spawn many fields from the edge of those core continents then this can still work but be prepared for less pp gain once you hit that stage. Alternatively, you can try and wait and ‘aim’ for one of the corners to give yourself more options if you want to be more active and have several villages but this is heavily luck based and up to your discretion, if you do happen to get lucky and pull this off the potential for return investment is huge.
Obviously, the alternative is to join after the new continent is populated and then noble into a core continent but then you’re giving yourself a delay of several days and you might miss the first event.
Inno provides a relocation item that can be used for the first 48 hours (on a 1 speed world) after you start-up for the very first time on the world. I’d suggest using this item, if you want, to relocate to the continent that you feel has the most early game pp buyers. Obviously, there is an element of risk here you could worsen your starting location so choose wisely if the risk is worth it.
The first few hours are relatively easily, simply follow the quests and complete them. You want to complete all the quests so that you can start to get the troops they provide. It’s very important to start farming early as early as you can to increase your income. Personally, I’ve never played any world without using premium account because it just makes my life easier. However, it’s probably possible without it just a bit more time consuming and less effective. Build yourself up to 60 spears/60 swords. The MINIMUM and MAXIMUM troops per farm run that you should ever send at this stage is 2 spears and 2 swords. This stops you from losing any troops on wall-less barbs. Between them they also haul 80 resources per hit. If you are in an active area there is no point in sending out more troops to a barb because it is very unlikely that you will be consistently hauling back the full amount possible per run. Don’t be afraid to send them out for hours either. Nobody can attack you at this point and it’s better to have all your troops active rather than sitting at home. You can choose to hit the same village multiple times if you think you will get good income out of it but I’ve always preferred personally to hit more villages singularly to get a more reliable income than hoping local villages are underfarmed by other players. Do not build any more troops at this point beyond the 60 spears/swords. If other people spike barbs (fu) and some die you can replace them but at this stage personally I wouldn’t bother. Don’t waste resources on axe research/production.
Loot Assistant is mandatory, you cannot hope to effectively farm without it.
At this point you should be growing nicely and have the quests for getting scouts. Keep farming and put all resis towards getting this quest done. Don’t worry about any other buildings except quest ones for now. Make sure you teach your paladin any resource books he can learn for a free boost. At this point if you do have a pp bank of some kind you can easily save yourself a day of time by buying a bit on the market to speed up researches and pay for the more expensive buildings but if you don’t then it’s not a significant game-changer.
By start of day two if you have been farming decently (every hour or two where possible) you should be currently saving up the resources for LC. Again, being able to buy the resources at this stage is a huge help. You really want to rush LC as quick as possible without stopping for anything else on the way. My resource buildings remain at like 5-7 until I have 40-50 LC, they simply aren’t cost effective at this point in time provided you can keep farming. The game very helpfully provides you with free LC once you get it researched as well as resources to replace the cost of the research with the looting quests after you have the LC completed.
Set your loot assistant to be:
A) 2 sp / 2 sw
B) 1 LC – NEVER USE MORE THAN 1 LC PER RUN AT THIS POINT
Just because you have LC trained doesn’t mean you should stop farming with your infantry! They may be slow moving but 60 sp / 60 sw hauls the same amount as 30 LC
By end of day three you should have anywhere in the region of 20-100 LC depending on how active you can be. On 95, purely playing solo and with 0 pp spent on resources I had just under 50. You should also by this time find a local tribe. Safety in numbers and all that although try and avoid aggressive ones as you really don’t want to be pestered to waste your precious farming troops on random nonsense.
Focus mainly on LC production. Don’t bother to produce anything else. At this point you will have a serious surplus of clay/wood and deficit of iron. You can do one of two things:
1) ‘swap’ resources on the pp market:
2) Build warehouses and bank the extra clay/wood for later. This is more long-term gain short-term loss than the previous option but equally viable in my opinion.
Once you have a steady minimum 100 LC you can start to think about increasing your other buildings. I can’t really give a clear-cut guide on what to do here as it very much depends on your situation:
Do you have active farmers near you? Might want to consider increasing resource buildings first
Do you have a potentially large hostile tribe near you? Might want to consider building some more infantry / walls
Do you have pp you can spend? Might want to consider buying iron and upping stables to get serious LC production
Do you have 24/7 farming capabilities? Up stables and que/farm 24/7
Is there a pp rushing monster 2 fields from you? Try not to make yourself a tempting target, make it clear to them that you can cancel snipe and are active. Even the most hardened pp monster will hesitate as losing nobles early.
2.1. Player farming
Small player farming is often overlooked by the average player as its seen as time-costly and with minimal reward. The reality is if you have a good setup and hit the right targets then it’s probably at least as good as barb farming. With this build our predominant troops are LC. We will not have clearing troops to speak of. What you want to do is to micro-farm the small players who won’t have starting troops yet from quests and who are out of beginner protection.
Players below 60 points are 99% likely to have 0 troops as the quest for troops comes at approximately 65+ points provided someone follows the quest chain
What you should do is to use a coordinate grabber script (plenty of them out there, ask your friends/tribemates) And then copy all the coordinates into a fake script adapted for LC and put it on your quick bar. This is the point where you need a premium account as you cannot do quick bar scripts without I as far as I’m aware.
The website I use to build my fake-scripts and farm scripts is:
http://www.fxutility.net/fake_eng.php
You want to copy and paste the coordinates you have grabbed from your map of your surrounding area and paste them into the box shown. Then select the LC option and the number you want to send per attack. I would recommend 2 at the minimum as when sending just one you can lose the LC on player villages with -25% luck and 30% morale even if they have 0 wall, too risky. Copy the script into your quick bar and start farming! I would suggest updating this script every couple of days as more targets open up and others turn into barbs. Players above 60 points are likely to have troops so I would suggest scouting and if they are empty to add them to your farm script. You’ll really notice the difference it makes to your total income even if you just send 1-2 player farm runs a day, don’t miss out!
Players below 60 points are 99% likely to have 0 troops as the quest for troops comes at approximately 65+ points provided someone follows the quest chain
What you should do is to use a coordinate grabber script (plenty of them out there, ask your friends/tribemates) And then copy all the coordinates into a fake script adapted for LC and put it on your quick bar. This is the point where you need a premium account as you cannot do quick bar scripts without I as far as I’m aware.
The website I use to build my fake-scripts and farm scripts is:
http://www.fxutility.net/fake_eng.php
You want to copy and paste the coordinates you have grabbed from your map of your surrounding area and paste them into the box shown. Then select the LC option and the number you want to send per attack. I would recommend 2 at the minimum as when sending just one you can lose the LC on player villages with -25% luck and 30% morale even if they have 0 wall, too risky. Copy the script into your quick bar and start farming! I would suggest updating this script every couple of days as more targets open up and others turn into barbs. Players above 60 points are likely to have troops so I would suggest scouting and if they are empty to add them to your farm script. You’ll really notice the difference it makes to your total income even if you just send 1-2 player farm runs a day, don’t miss out!
By 1k this is what your minimum build should be:
This build is actually only 800 points but this just shows the minimum building level for each that you should have (approximately). By this point you should have smithy and workshop along with a few rams. Level 1 walls will start to appear on barbs and they will start to take a toll on your LC so make sure to knock them down where they kill your troops. You can edit your LA to show villages where losses occurred. You may also want to consider editing your LA to this:
a) 1 LC
b) 4 LC 1 Scout
4 LC is the minimum to not lose an LC on a level 1 wall. Do not ‘C’ farm at this stage it is grossly ineffective and highly overrated until mid-game. The scout is just there to check the wall level and whether you need to knock it down.
You need 2 rams to knock down a level 1 wall and 4 rams for a level 2 wall on a barb. I’d recommend also to research and recruit a few axes to escort the rams. Your LC are too valuable and def troops will often die when escorting rams particularly at level 2 wall.
Getting to 1k points should take you anywhere between 6-10 days depending on your situation. I believe it took me roughly 8.5 days on w95.
3. Second stage (1k points – academy)
This section is mainly just expanding on what you’ve already done to the 1k points mark. Namely:
· Farming
· Building
· Adapting to your situation
With a bit of luck everything will remain relatively stable and you won’t have to do anything to slow down your growth. I’d suggest where possible to not focus solely on a particular strategy (i.e. resource production only or stables only) but to build everything in a relatively even manner to keep your options open. The only thing that I would strongly recommend everyone to build at this stage is 200 spear / 200 swords for sniping purposes. You don’t have to but it’s foolish not to even if you consider yourself in a ‘safe’ spot. Better to spend the resources and be able to cancel-snipe a train if needed than to have your time and effort wasted by getting nobled out.
Make sure you keep an eye on your surroundings and talk to your neighbours. Doesn’t cost much to be friendly and you can often maintain good relations with people with minimal effort. Considering your goal is to gain PP and not conquer the world you’re looking for peace rather than war.
You may also see local people inactive at this point as indicated by their points not growing, making village notes is handy for this. Scout them if you feel so inclined to see if they have troops. Anyone below 250 points is rather unlikely to have scouts (although it is possible). I would strongly recommend to not clear people if they have the 20 sp / 20 sw / pala units from the early start quests. Why is that? Because they are often low morale and with the relatively few axes you should have it has the potential to cost more than you will gain. Never use your LC to clear people. I cannot stress enough how LC are farming machines and not for early-game clearing:
(40% morale 0 wall, 0 buffs either side, 0 luck)
You may think ‘oh that’s not too bad for an early game clear to make a farm’. But there are a couple of problems, one is that you had to wait for 100 LC to be at home in order to clear this guy which is 100 LC not out farming. Additionally, you probably won’t be the only one farming this guy after a day or two which means it’s really not cost effective to do in either the short term or long term.
This is of course subjective and if people want to build extra axes in order to clear people without losing LC then be my guest, personally I consider it to be a less optimal use of resources. Far better to let someone else clear then pick up resources for free down the line!
· Farming
· Building
· Adapting to your situation
With a bit of luck everything will remain relatively stable and you won’t have to do anything to slow down your growth. I’d suggest where possible to not focus solely on a particular strategy (i.e. resource production only or stables only) but to build everything in a relatively even manner to keep your options open. The only thing that I would strongly recommend everyone to build at this stage is 200 spear / 200 swords for sniping purposes. You don’t have to but it’s foolish not to even if you consider yourself in a ‘safe’ spot. Better to spend the resources and be able to cancel-snipe a train if needed than to have your time and effort wasted by getting nobled out.
Make sure you keep an eye on your surroundings and talk to your neighbours. Doesn’t cost much to be friendly and you can often maintain good relations with people with minimal effort. Considering your goal is to gain PP and not conquer the world you’re looking for peace rather than war.
You may also see local people inactive at this point as indicated by their points not growing, making village notes is handy for this. Scout them if you feel so inclined to see if they have troops. Anyone below 250 points is rather unlikely to have scouts (although it is possible). I would strongly recommend to not clear people if they have the 20 sp / 20 sw / pala units from the early start quests. Why is that? Because they are often low morale and with the relatively few axes you should have it has the potential to cost more than you will gain. Never use your LC to clear people. I cannot stress enough how LC are farming machines and not for early-game clearing:
(40% morale 0 wall, 0 buffs either side, 0 luck)
You may think ‘oh that’s not too bad for an early game clear to make a farm’. But there are a couple of problems, one is that you had to wait for 100 LC to be at home in order to clear this guy which is 100 LC not out farming. Additionally, you probably won’t be the only one farming this guy after a day or two which means it’s really not cost effective to do in either the short term or long term.
This is of course subjective and if people want to build extra axes in order to clear people without losing LC then be my guest, personally I consider it to be a less optimal use of resources. Far better to let someone else clear then pick up resources for free down the line!
By the 2k points stage you should be at this (approximately):
This is actually 1800 points so again some lee-way here. By this point you’re going to want to start to think about getting the academy in the couple of days. The production buildings are relatively low but since we’re not going to be producing much troops (or hopefully losing many) that shouldn’t be a problem. At some stage you’re going to want to think about stopping LC production and focusing purely on buildings, smithies are not cheap on the iron and neither are nobles. I’d recommend for a minimum of 500 (really absolute bare minimum, farming is still your primary income). There is no maximum LC limit but keep in mind that the more LC you produce the longer you delay your pp farm unless you can keep your LC production 24/7 while still doing the buildings.
You now want to build ONLY warehouses to make best use of the warehouse items you should be accumulating. Warehouses are very expensive on the wood/clay and much less so on iron. It’s up to you what to do with the excess iron. You can either bank it in your warehouses for smithy levels or what I did was to sell it to acquire a bit of pp to reduce build time on the higher smithy levels. Aim for a minimum of level 27 before you start to use most of your warehouse items. Basically, the higher the better. At level 30 warehouse you get 120,000 of total resources per 10% which is more than most people will be farming at this stage. Resources that you don’t have to do any work for are the best type! Your growth should start to accelerate at this point. I reached 2k points in approximately 12 days (with an academy 2 days later) from start-up with 650 LC total
Once you have your warehouse at a decent level (27+). You need to start thinking about a noble target! The absolute best is a 50% extra storage and merchant bonus village. These things are perfect for you if you are pp farming! Extra resources when using items, and extra merchants for selling pp. If you’re lucky there will be one spawned in the next continent near you but don’t fret if there isn’t one. It’s not worth hours of extra travel distance. Failing to find one of those then it doesn’t really matter what else you get. You won’t be building up this village at all in any way so just pick the closest one. If you really want to min/max then maybe a 30% resource village or a 10% bonus pop but its negligible. It’s important to calculate travel distance for nobles between you and your target. You may have to build 2 nobles to not spend days slowly whittling down the loyalty of your chosen village.
Here was my village build by the time I reached academy on w95:
(10 image per post limit qq)
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