Anaconda
Non-stop Poster
- Reaction score
- 121
Dang. All the spy chat. Guess I am guilty in some small way for writing the spy guide. Might as well wade into the mud and share my two cents, if its worth that much. lmao.
I have seen good points from many different people.
Frozen Beauty
"Personally, I think you can still win by being honorable" A well oiled tribe can win without spying, but they need to be diligent in not having spies in their own tribe.
Every good player have used dirty tactics at some point of their tribal war career. Can totally win being clean, but spying does indeed give advantages or I would not have done it in the past or written a spy guide. Best to not use main game name in a spy capacity or you will be branded and have to change your game name. Also, spying is not as strong as sound leadership and good battle tactics.
Novembre
"If you're tagged as someone who plays dirty that name will stay with you for a long time and it is hard to get rid of it. If you play with fire you will get burned" Both points are straight out of my spy article. Once caught, game name is useless and has to be changed. Sooner or later most (not all) spies will be caught and have to deal with it. Personally, as a tribe leader I make it a point to eventually attempt to execute any spies I catch.
Nemesis 123
"Yes I won't take spies into my tribe of any sort because I tend to prefer working with certain kinds of people who I know I can rely on in harder times, but you'll find the vast majority of leaders will take the risk." I try to keep spies out of my tribes and torch one that are caught. That being said, I have no hesitation (none) to use spies against an enemy tribe. Spying has been a tool of warfare for thousands of years. IMO spying on a tribe is better than spending $2,000 plus on an account, which is what they do over in TW2. Can catch a spy and deal out death with a smile. Cannot do much against an open credit card.
Balian in Ibelin
"My conclusion is to watch who you invite into your tribe." Spot on. Every merger takes the risk of bringing in spies.
blckdrgn1
"I typically take the intel make use of it and then make sure the spy dies if they are back stabbing their own tribe) there are ways to fight back against spies. (Yes there are) I have had my trusted friends act as double agents or sent mails out with a different typo or time stamp in each mail to see which one gets leaked and have caught spies then either fed them false information or planned an op and nobled them out." I love every point you make.
I have seen good points from many different people.
Frozen Beauty
"Personally, I think you can still win by being honorable" A well oiled tribe can win without spying, but they need to be diligent in not having spies in their own tribe.
Every good player have used dirty tactics at some point of their tribal war career. Can totally win being clean, but spying does indeed give advantages or I would not have done it in the past or written a spy guide. Best to not use main game name in a spy capacity or you will be branded and have to change your game name. Also, spying is not as strong as sound leadership and good battle tactics.
Novembre
"If you're tagged as someone who plays dirty that name will stay with you for a long time and it is hard to get rid of it. If you play with fire you will get burned" Both points are straight out of my spy article. Once caught, game name is useless and has to be changed. Sooner or later most (not all) spies will be caught and have to deal with it. Personally, as a tribe leader I make it a point to eventually attempt to execute any spies I catch.
Nemesis 123
"Yes I won't take spies into my tribe of any sort because I tend to prefer working with certain kinds of people who I know I can rely on in harder times, but you'll find the vast majority of leaders will take the risk." I try to keep spies out of my tribes and torch one that are caught. That being said, I have no hesitation (none) to use spies against an enemy tribe. Spying has been a tool of warfare for thousands of years. IMO spying on a tribe is better than spending $2,000 plus on an account, which is what they do over in TW2. Can catch a spy and deal out death with a smile. Cannot do much against an open credit card.
Balian in Ibelin
"My conclusion is to watch who you invite into your tribe." Spot on. Every merger takes the risk of bringing in spies.
blckdrgn1
"I typically take the intel make use of it and then make sure the spy dies if they are back stabbing their own tribe) there are ways to fight back against spies. (Yes there are) I have had my trusted friends act as double agents or sent mails out with a different typo or time stamp in each mail to see which one gets leaked and have caught spies then either fed them false information or planned an op and nobled them out." I love every point you make.