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SPAM (Extra: FAQ):
Thanks to the Calm. war, I have been put out of a job. It is always quite nice to fight opponents that will spontaneously decompose over time. Due to this unfortunate circumstances though, I no longer have anything to do in SPAM. We don't really recruit, theres no diplomacy to take care of, no real internal issues, no Ops to plan, no wars to start. I have officially reached the top level of Maslow's hierarchy of needs (self-actualization) and have received a new role of chronicling the history leading towards SPAM's future victory(?) on world 60 for posterity. This has now been mostly completed to the present day, but there are still some unanswered questions that chronicling history cannot answer. How was SPAM led? What did SPAM stand for? Why did people outside (and inside) SPAM hate SPAM? How was recruitment undertaken? Why the number 23? ... I could probably create an endless plethora of questions that will need to be answered. The purpose of this segment is to answer but a few of them.
SPAM's Leadership:
SPAM as a tribe contains two classes of people, dicktators and everyone else. The dicktator (known as the dicktator due to it being an amalgamation of dick and dictator) is the player who is in full control of the tribe, makes most (if not all) of the major decisions and leads the tribe. This person can also be addressed as supreme leader, dear leader, generalissimo, fuhrer, overlord, boss, sir as well as a name for any well known dictator in history. The second class "everyone else", also known as plebeians, noobs, members, proletariats etc., contains the rest of the tribe.
Voting in SPAM:
Do not let this fool you though, SPAM is a democracy. The dictator was elected by popular vote upon creation of SPAM and all issues within SPAM are voted on. The number of votes one gets depends on the seniority of the player and the option with the highest number of votes is placed into action. Votes are counted in the unit of Louis (the voting power of Louis Mavor in SPAM). A senior player such as Hells Toy Master can have a voting power as much as 120 Louises. A noob such as Ashoka1 can have a voting power as few as 10 Louises. The Dicktator's voting power is 1,000,000 Louises and has the right, similar to an American President, to veto any issue.
Possibility of Promotion:
Players in SPAM can achieve baron or council status through consistent hard work towards the success of SPAM or, more commonly, through their hard work in making mergers smoother. The roles of Baron and Council member are purely ceremonial and allow these players no more influence in decision making in SPAM than any other member in SPAM.
The current Dicktator of SPAM (14th November-Present) is DA/the nemesis123. It has been decided through vote that SPAM will disband should the current dicktator die before the end of the world.
Diplomacy:
It is the role of the Dicktator to do official diplomacy. All unofficial diplomacy is done by the members and does not signify a change in SPAM's official diplomacy. SPAM's current stance in diplomacy is that of a limited diplomacy with other tribes. All alliances are kept until the other party either backstabs them or disbands. All NAPs are kept as stated in the terms of the NAP. To help the dicktator deal with diplomacy, a council has been formed.
Role of the Council:
The role of the council is to exist and therefore allow the dicktator, when conducting diplomacy, to reference "bringing the problem to the council" in order to either avoid or inefficiently waste time addressing diplomatic problems similar to councils in other tribes.
Generally it is the preferred position of SPAM to have 0 alliances and 0 NAPs.
Why 23:
The tradition number of members in SPAM is 23. Why 23? This is due to the law of fives. The law of fives is summarized in the Principia Discordia:
This creates the 23 enigma as 2+3=5. 23 is also a nice number. It is prothesized by the dicktator in one of his "spiritual experiences" that SPAM shall return to the 23 at the end of the world whatever that means.
Recruitment standards:
Recruitment is done in SPAM relatively randomly as standards fluctuate over time dependent on the mood of the dicktator. Recruitment times can vary from 2 hours to 2 months. In all recruitment, an interview with the dicktator is required, in which a range of questions are answered. One cannot gain entrance to SPAM unless they request entrance beforehand. Recommendations etc. are worthless unless coming directly from the dicktator. Skype and sits are required as well as a knowledge in English. The difficulty of the interview is up to the whim of the supreme leader.
War:
There is no need for an excuse for SPAM to war but an excuse is made because it is often funnier. As a general rule, SPAM dislikes that which lies outside of SPAM and wants to absorb it into SPAM, however should another tribe gain the wrath of the dicktator, they will most certainly find themselves at war with SPAM some time in future. Due to the -RLS- war and ceasefire, it was voted that SPAM would no longer grant ceasefires to other tribes.
Internal:
The internal forums of SPAM are bare. This makes it easier for moderation. The skype chat is unmoderated and flooded with rubbish. SPAM assumes that all members are 40 year old balding men with maturity of 10 year olds. Therefore no age related rules on content is enforced. Most operations are given out via PM, other than that, autonomy is allowed to members.
I will add more when I have time.
Thanks to the Calm. war, I have been put out of a job. It is always quite nice to fight opponents that will spontaneously decompose over time. Due to this unfortunate circumstances though, I no longer have anything to do in SPAM. We don't really recruit, theres no diplomacy to take care of, no real internal issues, no Ops to plan, no wars to start. I have officially reached the top level of Maslow's hierarchy of needs (self-actualization) and have received a new role of chronicling the history leading towards SPAM's future victory(?) on world 60 for posterity. This has now been mostly completed to the present day, but there are still some unanswered questions that chronicling history cannot answer. How was SPAM led? What did SPAM stand for? Why did people outside (and inside) SPAM hate SPAM? How was recruitment undertaken? Why the number 23? ... I could probably create an endless plethora of questions that will need to be answered. The purpose of this segment is to answer but a few of them.
SPAM's Leadership:
SPAM as a tribe contains two classes of people, dicktators and everyone else. The dicktator (known as the dicktator due to it being an amalgamation of dick and dictator) is the player who is in full control of the tribe, makes most (if not all) of the major decisions and leads the tribe. This person can also be addressed as supreme leader, dear leader, generalissimo, fuhrer, overlord, boss, sir as well as a name for any well known dictator in history. The second class "everyone else", also known as plebeians, noobs, members, proletariats etc., contains the rest of the tribe.
Voting in SPAM:
Do not let this fool you though, SPAM is a democracy. The dictator was elected by popular vote upon creation of SPAM and all issues within SPAM are voted on. The number of votes one gets depends on the seniority of the player and the option with the highest number of votes is placed into action. Votes are counted in the unit of Louis (the voting power of Louis Mavor in SPAM). A senior player such as Hells Toy Master can have a voting power as much as 120 Louises. A noob such as Ashoka1 can have a voting power as few as 10 Louises. The Dicktator's voting power is 1,000,000 Louises and has the right, similar to an American President, to veto any issue.
Possibility of Promotion:
Players in SPAM can achieve baron or council status through consistent hard work towards the success of SPAM or, more commonly, through their hard work in making mergers smoother. The roles of Baron and Council member are purely ceremonial and allow these players no more influence in decision making in SPAM than any other member in SPAM.
The current Dicktator of SPAM (14th November-Present) is DA/the nemesis123. It has been decided through vote that SPAM will disband should the current dicktator die before the end of the world.
Diplomacy:
It is the role of the Dicktator to do official diplomacy. All unofficial diplomacy is done by the members and does not signify a change in SPAM's official diplomacy. SPAM's current stance in diplomacy is that of a limited diplomacy with other tribes. All alliances are kept until the other party either backstabs them or disbands. All NAPs are kept as stated in the terms of the NAP. To help the dicktator deal with diplomacy, a council has been formed.
Role of the Council:
The role of the council is to exist and therefore allow the dicktator, when conducting diplomacy, to reference "bringing the problem to the council" in order to either avoid or inefficiently waste time addressing diplomatic problems similar to councils in other tribes.
Generally it is the preferred position of SPAM to have 0 alliances and 0 NAPs.
Why 23:
The tradition number of members in SPAM is 23. Why 23? This is due to the law of fives. The law of fives is summarized in the Principia Discordia:
The Law of Fives states simply that: All things happen in fives, or are divisible by or are multiples of five, or are somehow directly or indirectly appropriate to 5. The Law of Fives is never wrong.
—Malaclypse the Younger, Principia Discordia, Page 00016
This creates the 23 enigma as 2+3=5. 23 is also a nice number. It is prothesized by the dicktator in one of his "spiritual experiences" that SPAM shall return to the 23 at the end of the world whatever that means.
Recruitment standards:
Recruitment is done in SPAM relatively randomly as standards fluctuate over time dependent on the mood of the dicktator. Recruitment times can vary from 2 hours to 2 months. In all recruitment, an interview with the dicktator is required, in which a range of questions are answered. One cannot gain entrance to SPAM unless they request entrance beforehand. Recommendations etc. are worthless unless coming directly from the dicktator. Skype and sits are required as well as a knowledge in English. The difficulty of the interview is up to the whim of the supreme leader.
War:
There is no need for an excuse for SPAM to war but an excuse is made because it is often funnier. As a general rule, SPAM dislikes that which lies outside of SPAM and wants to absorb it into SPAM, however should another tribe gain the wrath of the dicktator, they will most certainly find themselves at war with SPAM some time in future. Due to the -RLS- war and ceasefire, it was voted that SPAM would no longer grant ceasefires to other tribes.
Internal:
The internal forums of SPAM are bare. This makes it easier for moderation. The skype chat is unmoderated and flooded with rubbish. SPAM assumes that all members are 40 year old balding men with maturity of 10 year olds. Therefore no age related rules on content is enforced. Most operations are given out via PM, other than that, autonomy is allowed to members.
I will add more when I have time.
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