Deleted User - 11549951
Guest
Thank you for this much more respectable reply.
Now I can identify the great script writer you are.
No, picking up new players on a world 180 days old doesn't do a difference to a world.
Chances are they had 1 village, you make them destroy the spear n swords n they build a good full.
You send them resources to coin and with some nukes to help n support they get to to 20 villages or (120 before I merged with someone else who taught me better) or they quit because they don't have the time right now or it's not the game for them.
Regardless, if you behave like a human, you end up making friends, who knows, coplayers for the future.
From my experience in casual 8, one has come back ( had to stop due to work reasons) and is coplaying someone n doing great.
I am personally an advocate for leaving worlds open for longer.
Yes this does make the endgame last much longer but it also allows new players to mature in a complicated game like this much faster.
It also makes it easier for new players to actually enjoy a game like this rather than thinking this is bunk and never come back ( which is apart of player perspective - if you really want the noobs out so you can get bigger, the pool of new players will never grow, because the experience player just sees them as food.
I imagine some experienced players used this to conquer innactives to get bigger but given I'm in a casual and have met a few of the rude bastards, they're nothing to be afraid of and we'll worth the risk of having helped create a fantastic group of people in casual8, given I knew no one in net.
Now I can identify the great script writer you are.
No, picking up new players on a world 180 days old doesn't do a difference to a world.
Chances are they had 1 village, you make them destroy the spear n swords n they build a good full.
You send them resources to coin and with some nukes to help n support they get to to 20 villages or (120 before I merged with someone else who taught me better) or they quit because they don't have the time right now or it's not the game for them.
Regardless, if you behave like a human, you end up making friends, who knows, coplayers for the future.
From my experience in casual 8, one has come back ( had to stop due to work reasons) and is coplaying someone n doing great.
I am personally an advocate for leaving worlds open for longer.
Yes this does make the endgame last much longer but it also allows new players to mature in a complicated game like this much faster.
It also makes it easier for new players to actually enjoy a game like this rather than thinking this is bunk and never come back ( which is apart of player perspective - if you really want the noobs out so you can get bigger, the pool of new players will never grow, because the experience player just sees them as food.
I imagine some experienced players used this to conquer innactives to get bigger but given I'm in a casual and have met a few of the rude bastards, they're nothing to be afraid of and we'll worth the risk of having helped create a fantastic group of people in casual8, given I knew no one in net.