- Reaction score
Just to elaborate a little more on why I think this matters: The duke role has only a few extra privileges versus the baron role. Disbanding the tribe is the most important of those extra privileges.
The reason this takes away so much from the game, is that it removes the main reason why it's important to keep a duke account secure. It should be important to keep a duke account secure, to make sure only the people you can absolutely, completely, inherently trust have access to those duke privileges. Changing that affects the game in a variety of ways, even if nobody is actually spying or looking to betray your tribe, because you always have to assume that they are.
Also, in my opinion, the vast majority of cases (nearly all, I suspect) where this change would be relevant, are related to coplaying. In that sense, I personally would view implementing this suggestion as a change of stance on officially supporting coplaying.
I do suppose TW crew would help the tribe that has a duke account hacked and disbanded the tribe.
Cause it feels alot like the TW crew does not care about what happens "Hey, should have kept it more secure" Like yeah, we all are IT professionals who has a 24 letter pw with numbers and whatnot we keep in our pocket L. Shit will happen and to just point it at "YOU should have kept it more secure when actually YOU as in INNOgames could prevent shit from going down is just a laugh.
Sort of funny we actually have to request these things. 99% player base will find this useful, a few pricks thinks its all apart of the game.