Settings, Rules & Reminders

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Community Management
Forum rules can be found here:
You obey them.

Game rules can be found here:
You obey them too.

Also, anyone thinking it'd be fun to spam the section into pieces because the world isn't released/nothing fun happens in the world will be sent, with alot of violence, into the otherlife.

Anyone thinking the language/insults rules don't apply to them will be clothed up in pink fluffy bunny suits and deported to an isolated island in the Pacific Ocean without internet access!

That's like... All. Just behave, aight?
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Community Management
Speed: 1.4
Unit speed: 0.8
Flags: Yes
Hauls: Yes
Paladin: Yes, enhanced items
Archers: Yes
Church enabled: No
Noble system: Gold coins
Morale: Points and time based
Bonus villages: Yes
Barbarian villages: Grow to 1500 points
Tech system: Simple
Beginner protection: 3 days
Tribe limit: 40
Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms.

The world has a dominance based winning condition. Once a tribe reaches 70% dominance, the world will automatically close to registrations and the endgame phase will begin. At this point, restarts will be disabled. This will last for 90 days, after which automatic peace will come into effect and the world will end shortly after. Only one tribe can win the world. An allied win is not possible.

Additional premium features, such as build time reduction are enabled.

This world will use a new "Premium Exchange" feature instead of Premium Trading. More info about this can be found here.
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