DeletedUser118693
Guest
Because i didnt want to derail the other topic but as a woman i can argue anything *giggles*
Well Storm stats do speak for themselves and you can't really argue those now can you?
Challenge accepted :icon_wink:
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We all know you can't really help ODD as you can't make people attack you, but when its comes to ODA and other stats, here's what they DON'T say
[SPOIL]1. General - Stats dont give an accurate break down of who is doing what. There are tons of things that happen in this game that there are no stats for. As examples, there are no stats for hours online in the game, hours spent talking to people for diplomacy or operations or even just bs'n with tribemates, accounts sat (especially at one time), time spent planning ops, solo vs coplayed (naturally a coplayed account should be able to do more than a solo player) , time spent teaching people how to play, total defense sent, number of fakes or attacks sent, great timing (attacks and defense), trains sniped etc.
2. ODA - You get no ODA for attacks sent if they dont hit anything or very little gain for hitting a few troops. It doesnt' mean you didn't send anything and that it wasn't timed amazingly, you just get no stat change for it. Bashers will always skew your ODA but make more sense to use when you are facing low morale targets which i have done for most of this world. Some people dont like using bashers and thats cool, i just prefer to work smarter, not harder.
3. Defense stats - If player A snipes for player B, player A gets no real stat gain but not losing the village is reflected on player B's record. Defending is especially poor at reflecting stats for individuals simply because the player gets the stats when a whole tribe can be the reason they dont lose a village, smack down 50 nukes etc.
4. Nobling - What you noble is not necessarily an indication of skill....
A) Internals - We also all know that players quit the game due to boredom, real life and illness etc. and we all know people look down on internals but really, its just villas. It doesn't mean your troops aren't moving and that you aren't dedicated elsewhere. It also doesn't' mean you didn't have to forcibly take the villages because players disappeared or were being schmucks to other people in the tribe.
You can merge for a coplayer which is totally fine in everyone's book, so whats wrong with taking villages from people you have helped grow as players? One player attacking a tribe has little chance but when the tribe works together you have greater success so in part your tribemates villas are helped by you and if they leave and leave you their villas why not take them? oh wait, you do....
B) Barbling - also looked down upon but can be incredibly advantageous, especially on church worlds. go go bonus or movin g to a new location to be an asset to your tribe instead of just being protected by it.
C) Player Villas - this is obviously the most ideal of the 3, no one can argue that... But its not the only way or even the best way at times, it really depends on your goal, play style and available time. And lets be honest, especially at start up when the nubs are plentiful, its almost mean, akin to kicking a puppy and taking his bone because they dont know how to play.
5. Sits - Having sits dropped on you is the bane of all leadership and the biggest reason for burnout, especially when you are in a tribe that isn't full of veteran players on coplayed accounts/premades. You may be defending several accounts and attacking with several accounts because their location is strategic and your personal stats will reflect none of it. And even when you carve out enough time to hit from your own, SIT BLOCK!!!
Trex had it right when he said "Lets see who can sit more accounts
6. Skill - Though this is the ultimate judge of how good a player is or isnt, stats dont reflect your ability to time attacks,snipe, form a strategy etc. Most people will agree that getting villas doesnt' mean there is skill involved. you could simply be far larger than a player and have more resources at your disposal, have other players help you, be friends with someone who leaves, merge with another player or face an inferior opponent. Sending troops that hit troops doesn't take skill so ODA as an indicator is right out, and stacking a village doesn't involve skill. [/SPOIL]
What stats DO say
[SPOIL]ODA - you sent troops that hit troops...congratualtions! you killed troops, time to rebuild.
ODD - people sent troops at you and you killed them...om nom nom nukes
gains and losses - you gained and/or lost villas
low oda & high gain = you used a basher or the village wasnt well defended
high oda & high caps = the villages you took were well defended
high oda & low caps = you have cleared but given it away, gotten sniped or some other method of failing to cap
low oda & low gain = you may be a defensive player, you may not be in an area with easily available food, you might be doing squat
internal rate = someone left the game, was forced out, or merged and well, someone has to take it. wait for an enemy to take it?
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barbling = need moooooar villas! defensive player perhaps? relocating? see a threat an bolster for it? OMG its in mah chirch!![2c46a53031e486b951e01f65e9a52997.png](https://i.gyazo.com/2c46a53031e486b951e01f65e9a52997.png)
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So given just those factors, as i am sure other arguments can be made, i have to disagree with your statement that stats speak for themselves. If you are judging a player based on stats, more the fool you as it is an argumentum ad ignorantiam. Pick a skilled player on any world and they can barble, internal and merge their way to greatness then kick the teeth in of the players that walk up on em. You may not agree with their methodology and try to slag it off but who cares, its all about results.
And since your comment was directed at me personally and you dont even know me, which makes you wholly unqualified to offer anything other than a skewed opinion of me likely based on hearsay and supposition from the stats you so covet, let me tell you a little about me and the folks i lead - if you care to read it.
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CGI~DA Story ~>i came here with a friend, 1, that i knew could play. I ended up in a tribe my ex made cause he begged me to play here (yes, i hate him for it). He opened the tribe so people could click to join and we ended up with a 6 player core group where i am, and then the rest of the players on the opposite end of k44 (and into k43) from us with a HUGE gap in between. Having no leadership, i stepped up to the plate rather than watch it fail. I kept the west wing alive by sitting and teaching and ultimately allied a tribe in k43 to keep them safe. DA wanted to be an academy but I didn't want people to feel like there was an a and b team, so we became a family with 1 leader and no council, me. Ex. , who was the largest tribe on the server and our only dilpo, ended up declaring on SCAR and i joined cause DA joined thinking we had and just not told them. The only person even close was me and i ate the ony target i had and we went about not paying attention to the war til it looked like Ex. was gonna loose because of llama and war up north hitting and a few players defecting to those tribes. I took over ex. and ultimately merged them then took 6 players from scar when they knew they would lose cause we actually joined and we ate SCAR.
BT (then Se7en) had a friend from another world and was gonna get eaten by jag so we supported them, split ~F~ away from rehab and ate Rehab who pissed me off and was hitting Se7en, in the process allying TDA. Jag conviced ~F~ to hit TDA with them and being a good ally, we hit ~F~ as TDA was getting destroyed in thier 2 front war. I recruited 4 ~F~ players on TDA's frontline after we destroyed our frontline against them to keep TDA safe, and sat an account in TDA to organize ops and get a general feel for the tribe. Since i was running ops for 3 tribes, again why not merge them and let the trash sort itself out, so i did. Better than to let jag eat it and have to clean up the mess left behind. Meanwhile we are friendly with Colour so we work together and take out the tribe between colour and BT, but i know colour's ultimate goal is to hit Jag so the TDA merge put us in prime position to help them and BT (se7en) with Jag. Nubz was spreading BS about me at that time so i dont deny a fervent dislike for the tribe he lead on a personal level. We ran one op on jag and were cleaning up when Lickme broke the terms of our NAP by nobling into a player of our's church radius so i ended the NAP and Lickme declared a little while later. So thats where we are now as a tribe. Everyone here has been through wars and time will tell whether we rise or fall but IF we fall, it wont be because we lack heart. As a whole, we may not be the best players or even the best tribe, but we aren't running either. We suck it up and move on the best way we know how instead of complaining when a front line account in a war drops the sit and disappears. [/SPOIL]
[SPOIL]As for me personally, until a week ago i ran everything in 2, and on occasion, 3 tribes solo with little to no help. Diplomacy? me....Ops? me.... Defense? me... I sit 5-12 accounts regularly as well as playing my own. When people quit or drop sits on me, i spend my pp to AM the villages if i can so that when it comes time to internal, my tribemates have built villages or the player comes back to a well organized account that has usually grown thanks to my efforts. And yes, i do internal some myself since 80% of the leaving players gift their villages to me and i am the one who spent the time and money to grow them. I have successfully defended more accounts than colour has had in its tribe and helped dozens of others launch to meet op times or launched entire ops from other accounts. I have gotten more achievements on other accounts than i have my own by far but you dont see those reflected on my stat page do you? My timing is better than most, worse than some, depending on net connect and how lazy i am feeling - if you check back through the externals you will see even a few positive comments about it. *gasp*
I take what little spare time (i work 2 jobs and volunteer with a couple organizations) i have and try to improve my players skills because i didnt start with a bunch of people i knew from other worlds or even vets and coplayed accounts. I did what most skilled players dont, instead of stacking the deck in my tribe's favor with players i know are good, i started with all but 1 complete unknown and fostered the next generation of TW players in a game that would otherwise eat them and then complain about how Inno does things to try to keep the game going because we eat our next generation instead of training them and then complain about the changes made to narrow the skill gap (p2w irony here?). In the process i have met some great players and people and i dont regret it even though i have been frustrated at times.
My strategy is debatable only because others dont agree with it, not because its unsound. We have gotten tons of hate for it and thats all my fault too. But the fact is, CGI was created before every other tribe that's still standing on this server - there have been no leadership changes, no major conflicts within, and we honor our diplomatic partners often coming in to help or save them which should tell you something about my character that stats never will. [/SPOIL]
TL;DR
TW players are more than a collection of numbers on a screen. We all have a story, a reason we are where we are both in game and in real life, so no Bratty, stats, particularly my stats, dont accurately describe or define accounts or the people playing them. You know what does though?
Actually knowing the people you are slaggin off but thanks for playing :icon_razz:
TW players are more than a collection of numbers on a screen. We all have a story, a reason we are where we are both in game and in real life, so no Bratty, stats, particularly my stats, dont accurately describe or define accounts or the people playing them. You know what does though?
Actually knowing the people you are slaggin off but thanks for playing :icon_razz:
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