DeletedUser
Guest
I did post this in the main suggestion forum a couple of days ago but apparently it hasn't passed the requirements to be made public for whatever reason so moving it here for some world specific opinons:
I. Suggestion
Split all incoming attacks in 4 categories:
1) miniscule - less than 100 troops
2) small - between 101 and 1000 troops
3) medium - between 1001 and 5000 troops
4) large - over 5000 troops
To counterbalance the advantage given to the defender make all attacs visible only when they are 24 hours off from hitting (or another number like 36-48)
II. Effects
Fakes become useless so the largest time waste in planning and executing attacks gets cut which could imply more players spending the time on here to play the game; the results that I see:
- less attacks needed to plan
- server load reduced thus faster speed (handling 50 attacks vs 50 attacks + 5000 fakes)
- most scripts that are made for faking and tagging are no longer required (the existance of these scripts shows that a problem exists also)
- more players actually playing the game if only 20 mins are needed to attack someone instead of 2 hours.
III. Reasons and explanations
I was preparing an attack on a player and the almost common knowledge that exists now is that you must masively fake any player before launching a big attack. So I sat down and sent about 2500 fakes and the few 50 or so nukes and 10ish noble trains ... the time to send the nukes + nobles ... about 1-3 hours with planning ... the time to send the fakes with using scripts ... about 4 hours.
I see this as a problem and therefore I'm proposing the solution above that would both eliminate the need for fakes as well as by the second option keep the game balanced between the attacker and defender.
I. Suggestion
Split all incoming attacks in 4 categories:
1) miniscule - less than 100 troops
2) small - between 101 and 1000 troops
3) medium - between 1001 and 5000 troops
4) large - over 5000 troops
To counterbalance the advantage given to the defender make all attacs visible only when they are 24 hours off from hitting (or another number like 36-48)
II. Effects
Fakes become useless so the largest time waste in planning and executing attacks gets cut which could imply more players spending the time on here to play the game; the results that I see:
- less attacks needed to plan
- server load reduced thus faster speed (handling 50 attacks vs 50 attacks + 5000 fakes)
- most scripts that are made for faking and tagging are no longer required (the existance of these scripts shows that a problem exists also)
- more players actually playing the game if only 20 mins are needed to attack someone instead of 2 hours.
III. Reasons and explanations
I was preparing an attack on a player and the almost common knowledge that exists now is that you must masively fake any player before launching a big attack. So I sat down and sent about 2500 fakes and the few 50 or so nukes and 10ish noble trains ... the time to send the nukes + nobles ... about 1-3 hours with planning ... the time to send the fakes with using scripts ... about 4 hours.
I see this as a problem and therefore I'm proposing the solution above that would both eliminate the need for fakes as well as by the second option keep the game balanced between the attacker and defender.