Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.