DeletedUser
Guest
agreed
Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.
Great post, very well said.Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.
Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.
Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.
May I ask why anyone would use a script that may get them banned if all it did was the same thing as calc.exe???
doesnt make that much sense to me, unless it also made it easier.......
Then, why have it? if it's such a little thing ... :icon_rolleyes:Be that as it may, I still don't feel that this reduced any effort. People still had to enter in troops manually. It's nothing they couldn't do in their head.
It's not like a farm bot where nobody could realistically stay up 24/7 to farm. I can look at a scout report and say "oh it's got 2000/2000/2000 I better send at least 25 light cavs". It seems a very small reason to ban someone outright without so much as a warning.
Cause the rules were written in German then translated?If they knew they would be banned then why are they upating the rules to make them clear on what is and isn't allowed?
It's not that hard to admit when the admins are wrong. It's ok to voice an opinion of your own. Go ahead try it it's the latest craze since 1776.
Then, why have it? if it's such a little thing ... :icon_rolleyes:
If you can save 3 minutes formulating each attack, multiplied by 1000's of atttacks that could save you AN ENTIRE WEEK of time, enabling you 100's of additional attacks over a month.
It is just a little difference, but one MAGNIFIED by the icidence of 1000's of attacks by 800 players IS A HUGE ADVANTAGE.
I agree completely with that. Especially now that the scripts are basically public-domain thanks to that mass-messaging that went out.
Which is available to anyone.Couple of reasons. One, there are several "legal" ways of gaining advantage over other players in this game. You could open several browser windows or tabs to quick change between villages. Saves you time, could be construed as unfair to others who don't bother to do that.
Yes this is available to everyone.You could pay for premium. Apparently admins don't care if you have an advantage so long as you're giving them money. You could wear a watch that beeps when it's time to upgrade, so you don't even have to pay attention to the computer, etc...
coding a calc or a spreadsheet (me) is also available to everyone.These are all "small" things as you say, but they do give you an advantage. Nothing stops you from using them, just as nothing stops you from learning how to code a simple calculator. The point is you can't argue for a "level playing field" when the game designers never made one.
I would approve use the scripts, provided they were available to everyone.
Know how about sharing your l33t php/legal script stuff? I really need halp managing 8 windows and having to go through a logical circle to return to the appropriate window. Further all the typing in Excel is costing me time.
plece halp <-- my lonely cry from the wilderness :icon_cry:
I will send you 10000 units upon receipt.
Well, calc.exe is capable of doing all of the calculation that the script does. It doesn't do it instantly though, so that's the reason
for its existence.
I'm looking forward to seeing the new wording of the rule. If all greasemonkey scripts are outlawed, well, that would be sad for all parties involved. For players because they're useful and they don't want to give them up or fear getting banned. For authors because it's something they enjoy doing and they'd have to spend more time making them undetectable than useful. And for admins, because a large majority of the scripts are compeltely undetectable and creating rules against them is an exercise in futility.
My point is, regardless of what rules are made, there are going to be people that find tabbing, typing on the numpad, running calc, etc too tedious and they're going to ues their skills to make it less tedious.
No, i'm not threatening to start writing new scripts/making my olds ones undetectable or whatever. I'm just saying that SOMEONE will do it at some point, and no one will be the wiser.
I would suggest outlawing bots (anything that doesn't require you to be in front of the computer to run) but allowing simple scripts such as ones that tell you how far a village is from yours, or how many resources are likely to be at the village you're looking at when you attack it. Again, scripts like those can be made completely undetectable, so why not embrace them, allow them, allow people to post about them on the forums (hence making that advantage no longer an advantage) and hey, maybe even get some more ideas for premium or vanilla?
Yes, members of TW are responsible for creating several scripts that improve the experience of Tribal Wars, no TW is not the only tribe that creates those scripts, nor are they the only tribes that use them. I have proof that other tribes use and embrace my scripts (though I will not say who, and no I didn't give them to them.) I think that the members of TW and the members of other tribes can help to make Tribal Wars a better game that is more focused on the game play rather than the cludginess that is inherent in a web based game.