With respect to PP, you can have nobles in BP. Seriously PP is huge at startup/early game and gives people a massive advantage and is not skill or strategy. You either pay to win or farm to win and can outgrow the entire world in days.
I.e. if w100 coalition tried to do what they did to Riot! pre-w70's and Riot! had the knowledge of scripts and browser settings they would of been able to fight the good fight and won with ease. Sending a train was skill(knowledge). Now there is literally no skills or knowledge to give an advantage to a gamer. They basically made every script an in game function except for faking, backtiming and snipe scripts. I'm just geeky and liked the advantage of knowing scripters and how to edit java as well as use opera shortcutting and bookmarking to my advantage. It was advanced gaming compared to a click fest with micro transactions everywhere. I recently came back to 18500 PP and am not very motivated to use it.
I agree that P2W is incredibly annoying (albeit inevitable), but this is a non-premium world, so I'm not sure what Riot's fate has got to do with all that
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
They lost for a number of reasons, but probably the top two were limited farming - on a regular world the coalition's member density would have seriously disadvantaged them - and because war was declared before they could merge all their accounts and while many accounts were still under-manned. Neither of those have much bearing on the 'dumbing down' of the game.
To be fair, working with the assumption that Riot had a higher average skill level than the many folk in coalition tribes, you could probably say that the 50ms attack gap on this world favours the numbers side more than a 100 or 200ms gap would have; it's more punishing even for folk who are experienced at sniping, while many less experienced folk wouldn't even snipe tribes with four times the gap. And that's quite an ironic thought, since I'd assumed the intention of the 50ms gap was for it to be more of a 'pro' setting; I guess it will have that effect in the end-game wars.
You're right that opera/scripts etc. are a form of 'skill,' but I stand by the view that since they're not
strategy they don't really add any depth to the game - just more hassle, or easing some of the hassle which was pointless to begin with, and to some extent more
luck as to who happens to find themselves in a tribe where those things are taught. Games like Diablo you might play for the grinding, but TW is a strategy game: Endless farming tedium, or clicking through hundreds of villages to queue buildings and troops, or having a good internet connection that lets you send awesome noble trains are really entirely peripheral to the main draw of the game, and for many if not most folk make it
less fun, not more.
And I thoroughly disagree that the only skill left in the game is timing. Micro-farming barbs and finding player villages to farm are skills which are hinted at but not explicitly taught by the quests/Loot Assistant feature; efficient village building is a skill which in some cases is actually stunted by the quests, unfortunately; finding and contributing to a good tribe is a skill; prioritizing appropriate troop types and sources of resource income (now with scavenging in the mix too) are skills; protecting your account while offline and knowing how and when to dodge are skills; backtiming and knowing how to counter backtimes are very important skills; picking and successfully nobling good targets is a skill. Even if you're only talking about mid-game, there's still identifying appropriate targets to attack; sharing information on spent nukes, stacked villages etc. throughout the tribe; watchtower placement and protection, discovering enemies' watchtowers, and taking advantage of their limitations; efficient rotation of nuking and nobling villages; efficient defensive builds, packet support and prioritizing which villages to stack; knowing how and when to snipe and when to prenoble/recap... and probably plenty more that I'm not thinking of off the top of my head. To say nothing of the skill at the level of tribe leadership, of course.
Even knowing how and when to post an intelligible support request seems to be a skill which eludes many players well into mid-game.
I apologize for the seemingly combative tone of my last -ing post (I was actually having a grand old time, perhaps too much so
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
), but it seems as though you're pining for an era in which 'elite' players would dominate even more than they already tend to: Essentially, for an era in which the game was harder for everyone in absolute terms, but
a lot easier for good players in relative terms.
I think it's better that the playing field has been leveled a bit, especially since a lot of that leveling process has reduced the tedium which added nothing to strategic depth (ie, LA, AM, mass attack tagging etc.).