If no pp market, no haul would not really entice the reputation that is Tribal Wars, it encourages better skill in a world that makes it slightly more fun. I mean, would you pass up the opportunity farming someone you know?
I can back the idea of limited pp options, I'd still consider events to have pp and to have flags since they are more or less the norm these days.
I'd recommend these:
- Flags Enabled
- No PP market
- Events with PP.
- Hauls
- No Church
- No WT
- Archers Enabled
- Coin System
- Speed 2
- Dominance Win
- Tribe Size 30
I'll update this if I think of any major settings.
I could get behind most of these.
The only issue I see with PP being allowed with events is that spending PP does give large advantages for these. EG, there are events that give items like the free noble, chests, boosts, etc. that can all be sped up with PP and purchased MULTIPLE times, which will give you an advantage over someone not using PP. Even now, players who use huge sums of PP on events come out miles on top of people who haven't. Most worlds, the first event occurs around when many players are ready to begin nobling, and they offer a huge turning point in the world. They allow players to go from 0-100 just by spending PP.
I think the issue is limiting the power that PP gives to players. For something like the Noble's fair, using PP for that event has limited strength because you can only get so much from it. But other events like castle assault, etc. where you can spend PP to get things like glory that will buy items within the event shop, those are unfair to someone who will drop thousands of PP versus someone who cant, because then you have people leaving the event with 10+ attack/defense boosts, tons of free nobles, etc. In a world where other premium features are disabled, I think that people might go all out on events and it could tilt the balance of the world around events.