https://ibb.co/Sy0sR6s
hmmm i don't know really what you talking about ? you serious lol or blind or what
?
Top tribes by dominance
Rim 41.8%
LoK 33.7%
lok has lost 23.179 vill since war started and oda we gained is enough to make us win the world
you ppl cant play this game and if u or any member of lok joined real world you will be rimmed in 2 weeks
That is the exact point I'm making here as an unbiased observer - the rules suddenly changed to suit the two conditions you state.
We're not here to talk about real worlds we are here to play 'Casual' - which you automatically FAIL at 'Casual' when you send 7k commands each per op. Do you get it?
Peeps joined this world 5 years ago to try this thing called 'Casual', possibly because the regular worlds are so repetitive and boring just cycling through tabs endlessly.
When this world started there was a 120% rule which made this world something different, you had to think ahead like chess... you could find two players near to each other in point range and location and jump to their border - when the first player dropped out of range you could continue eating the second player while still building a sensible cluster. Other players chose to explore a riskier gameplay strategy growing isolated clusters all over the place.
Players who chose the second option had their years of strategy thrown in the bin when the 120% rule was dropped, the majority quit and others played it out with the expected result, dropping back to clusters they could defend.
There was a thing called 'fake limit' meaning players who relied on brute force attacks such as the hackers old Denial of Service ping attacks were limited by troop depletion if they overdid this tactic. This rule was also dropped resulting in a similar loss of quality of gameplay.
People soldiered on throughout the constantly changing rules in what was mistakenly called a 'strategy' game with the end in sight... but suddenly the world was extended a year. A bunch of regular world players joined and spammed their way to the lead when the original players were all well and truly tired of this game.
The winning conditions changed time and time again, it was Dominance based and then it wasn't, it was based on the Top 15 players points and now it isn't. Resulting in months of gameplay strategy getting a bunch of players who kept playing casually into the winning position suddenly thrown to the wind.
Not everybody here wants to play a regular world, that is why they joined Casual. If you want to play like that there are many regular worlds you can join, go play there and stop comparing apples to oranges. Only a fool would gloat that they are the best on a casual world, when its well known the main condition you need to win TW is activity. Only when activity between all players is equal does any other factor come into play.
If they are so good they should go try and be best in the world on one of the many regular worlds instead of repeatedly declaring their self-proclaimed gloating about it here where nobody cares, and I dare say most Casual players rarely even venture.
All you need for activity is spare time and an addictive nature, which is why this game caters to drug addicts, people who live off other peoples wealth (such as their parents' or their spouse's) and people in palliative care who don't have a great deal of options available with their spare time, god bless them.
The playing field on this world has never been even, accounts that came here from a world where they accrued a large number of villages kept their nobleman count, thereby giving an advantage to experienced players over new players, handicapping the innocent rather than the other way around as would be the sporting way to arrange things.
As for the current winning conditions, they only serve to show again that Rim has a hand in the rule creation. LoK is only a year or two old, they have no previous war stats to speak of compared to any tribe that has been here from the start of the world - no matter how crappy they are.
Hats off to LoK they played decent strategies given the constantly changing rules and their player base - most of whom are new players 5 years ago who have been educated to play this game in the meantime, and I can't see why they would be encouraged to stay seeing how Innogames ran this world. TW has done nothing except alienate players on this server, if I ran my business like this I wouldn't have one.
Hats off to Rim, if they get the win they worked their asses off for it, but its not really the way to run a strategy game just changing the rules every time you get beaten.
They came from behind but not quite in time to win at the 4 year mark, they extended the world a year and overtook LoK, and when LoK beat them by playing smart strategy for the pre-existing winning condition of Top Tribe based on Top 15 players points, they changed the rules again a week before the end of the world to put them back in front.
There's nothing so disappointing as sore losers. Get over it, go play a real world instead of gloating here about being so awesome, and leave future Casual worlds to be casual rather than trying to turn casual worlds into a real worlds by bringing TW addicts in to repilot old accounts to the win just for some cheap pp at new players' expense.
K
THX
BAI