Currently the request support text does not show any information about the active sigil(s) in the targeted village(s). This is an important information when trying to stack or snipe for someone.
I am suggesting to add the sigil information per targeted village.
Before:
After:
I think it's safe to say that one of the worst and less engaging aspects of the game is the current minting meta. Having to spend hours spamming a button and looking at a screen causes burnout and is simply unfun.
I suggest that we go back to mass minting, something that can take a way quicker...
Ok, this is probably not a really important change, but I would quite like to have a way to check the active + effects for villages from the overview screen(s).
Right now, we have neat little icons for bonus villas , but none for the perma-buffs we get from events or quests. You need to...
I'm not sure if this was voted on before, but Mounted Archers are too weak atm, and of the main reasons is because gold/silver attack buffs do not apply to them.
Archers are strong enough that they get used despite the general defence items not applying to them, but that is not the case for...
This one is quite simple in my opinion.
I think that players should be able to activate all their buffs at one time, regardless of % increase to defense or offense or recruiting speeds, and they should be applied in the order of activation. If the game has the capability to run multiple of the...
I think many ppl have done the misstake of using this just by pressing buttons. I would like the free WH upgrade you get from quests to be a item you get in inventory and not something you can press by misstake not understanding what it do and then get fucked
Right now there aren't any merchant buffs in the game,
The suggestion would be to add Merchant booster items that work in a similar way the raid boosters or barbarian raiders do,
where it would make merchants
travel fasters (5%, 10%, 15%),
or
transfer more resources (+10%, +15%, +25%)
for a...
At the moment, flag boosters have a huge impact on the balance of the game.
Coplayed accounts with money and experience can gain noble counts disproportionate to their size and in a way that creates a big divide between the minority and majority.
So, there are two suggestions in mind...