DeletedUser
Guest
As has been continually said for two months by people on the external forums. However, family tribes often win worlds and they do so by playing smart. I don't like family tribes. I fought family tribes every step of the way. However, when it was clear that's what we were doing, I began looking through previous worlds where family tribes worked and messaged many people that have formerly been in leadership roles within those tribes. Here are some of the key suggestions I've picked up for running family tribes:
Strategy for Family Tribes
1. Get 30% of the K in your family at the beginning.
2. Identify the top talents in your K.
3. Begin filtering the less skilled players out of your tribe slowly, while developing the more competent individuals at the same time. Remember, successes in the past do not equate with success in the future--it's highly dependent on individual effort in each world.
4. Secure your core.
5. Have continuous conflicts on the border to alleviate some of the boredom and stress that comes with the initial stunt to growth.
6. Slowly cannibalize your members as the (a) quit; (b) break rules; (c) become too annoying; (d) fall behind.
7. Organize your family based on cardinal directions.
8. Expand outwards as you cannibalize appropriate members inwards.
How our Family Tribes avoid "falling behind".
1. Cannibalism will reduce the number of members our tribe has, while maintaining the numbers of points--often without losses.
2. Our villages are increasing at about 27%/week. That's fairly comparable growth to Merge.
3. A summation of our family is 1.5 the size of #2, and 4/5 the size of #1. It doesn't seem that we are falling behind.
4. Our size actually matters when fighting us because we are capable of sending support. Merge is essentially functioning as two separate tribes--and each is still more spread out than our cluster.
It's clear that although there are negative repercussions to our current set-up, there are also positives. Stating that we will "fall behind" seems to be incredibly short sighted. That's not to say we will win this world. However, if a tribe does end up taking us down, they will collect a lot of ODA in the process
First let me explain my experience with leading as Realrees questioned it. I led a K25 rim tribe in w54, established my tribe at end of the first month and we gained control of %55 of the world by just 1 merge (gained 1 continent by that), rest of expansion was conquest and war spoils.
Saying that, I'll criticize Greeks family.
1- First problem is about your member count in this early level. Early game is most fragile era as you dont really know which players are experienced, know what they're doing. Of course you have to say you made some strict recruitment, but by judging afar I can say thats not as strict as it should be, and your family tribe consist a lot of noobs which really become annoying for experienced players. You should've get like 30-40 elite players(thats too much aswell,20-25 is perfect number) and get more recruits by eliminating other continental forces and recruit their elite players.
2- Second problem is about your internalling players. You do not internal players falling behind. Its exactly been 2 months and if you still cant decide which players are slow, you're not a good leader. I suggest making a circular mail respond test.
3- You keep recruiting. This is a war game, and there are truly players that plays it for fighting. The fact that all new worlds are full of farmer joes and vultures that grows on fallen tribemembers; there're still some old school players that remembers what this game was for. If you dont respect their wishes all you've left with will be players that criticize you for going to war and causing their armies to die while they can farm with them.
4- You dont respect diplomacies (although you said you also pissed off at your members individual act, you didnt take proper action after situation. And you say players who break the rules (b) should be cannibalized to reduce member count) How you treat your allies/NAPs will be very important in the long run, and Greeks' actions are noted by many tribes. Its not good.
5- Most importantly, all your actions are noted by your tribemates and as it seems some of them lost their respect to you. To be honest I cant understand how they joined a tribe like Glow, they took low diplomacy to a whole new level but still defection shows your members are discontent, probably about first 3 critics.