Warring from day 1 is the only way to go. Otherwise you end up with a team that's strong on paper but can't work together when things get tough. Looking at you 100.Pollack was a great part of delaying Norse, knowingly that we had to sacifice his account. Guns for hire secured the nortern rim, something Cody failed to do. JD secured passage to speed up long distance movements towards Norse front. Aaron was very stable in performing anything asked as was sweet misery. olfad mastered the late northern advance. Cody? He was merely learning the game in W75. He was a sweettalker but any performance on the battlefield are all forgotten as their was nothing to remember. The reason @Night won and why ODZ beat original players of 100 is warring from day 1. That way you lose all players unable to commit at an early stage, while Norse and 100 got to the top by chillplaying. When in endgame activity suddenly is needed such tribes cant keep up. Since 75 was brought up. i loved all in our tribe there. My dislike for Cody is his way to alwayas avoid a fight if not greatly superior in numbers. While in @Night he always had irl issues if he needed to commit in game. I never committed to any world after 75 as I totally lost interest as game progressively turned into pay2win. I didnt even commit in W100 as I have been away too long from the game. I simply helped JD out with defence against 100 while the account barbled. I also throw random nukes at cody and as he dodge nothing he ran out of troops to snipe with very fast. I might start a new world just to mock Cody though. He is so much more fun when butthurt. Mint signing out.