I would like to congratulate the So family. Your leadership had the courage to pull a move that no one would ever have dreamed of. Your leadership then employed such well thought out strategies in recruiting half of an enemy tribe that then allowed you to rim the rest. They removed half of the world's resistance and I hear, that even more players would love to join your tribe. Your leadership have taken the meaning of the word "merge" to new heights. Every time this move comes up in my many chats I see two different groups of haters. First group is the tribe leaders. They are jealous, because they didn't have the balls to move like your leadership have done. The second group consist mostly of the experienced players. They hate your move and despise it, but that's just because they don't see what brilliant things your leadership have started. By occupying both rank one and two, your tribe has a fantastic base to continue growing. I mean, who can stop you? -TR- and Time are warring, so warring -TR- would most likely be a piece of cake. Add to this, that after what I've heard, -TR- isn't very good, and you could probably just recruit their best players. North of -TR- we have Time? and Hi Ho. To my knowledge you are already warring Hi Ho, but they have only capped a few, and in my eyes does not look like a threat to your plan. With a few nukes, they should be begging for mercy. Once again if there is a hard nut in Hi Ho, you can just recruit the account. Last but not least we have Time?. Time? has been warring -TR- and capped many villages of them, so you should have respect of this crew. But then again, -TR- does not consist of the best players, so the caps Time? has gotten was probably easy. Furthermore, you're 4 nearly 6 times their size, so I'll put them in the same boat as Hi Ho. A few nukes should the job. Down south we have the 4A family and the MEA family. The 4A family is mostly dead, so this is just a clean-up job. Easy peasy. The MEA family would most likely be the only tribe with real resistance to your leader's magnificent plan. But when you have taken the north you are would be much larger than the MEA family, and at this point your communication will be top notch, because you have gone through so much with your tribe. By the time your war with MEA family will start, your will be working as one, and who can break a tribe like that? But then again, your leaders used golden words to persuade top players from 4A to join, so they can just use them again on the best players from MEA. So will MEA break your leaders amazing plan. No way, this could fail. So leadership, this is a truly brilliant plan, but still the haters keep coming up with dumb reason, and why it was dumb to recruit so many accounts. The haters keep talking about the 41 accounts, who won't make the cut to the winning tribe. But haters, don't you think the So leadership have a plan for this too? Now I am not a part of the So leadership, but the guys there are smart, and they certainly would not have recruited all these accounts, if they did not have a plan for the winning tribe. As I said, I am not a part of their leadership nor the tribe, but I can see what they are planning, and it is truly brilliant. Below have I listed possibly methods to cut their member count, and I think the So leadership is playing with the same thoughts. 1. The Waiting Game. This one is simple. You just wait for enough players to fall off the train and be internalled. You just have to wait for the 91 members to become 50. It's very easy, it literally takes no cognitive usage, you just have to sit tight and wait. The backside of this is, that you would probably have to wait for a very long time, waiting for other players to leave. But here you could be the sweet mind and leave the tribe, so your tribe mates wouldn't have to wait even longer. The best thing of this method, is that you really get to know your tribe mates, because you'll be in the same chat rooms with the same people for a very long time. If you are a spammer like me, I would recommend this. 2. The Force Internal. This method is a little trickier than the first. It relies on forcing people to either merge in to another player or simply just internal the account. This can be a little hard, because your leadership would have to come up with legitimate reasons for either a merge or an internal. But yet again, no worries because in the past your leadership has already displayed great skill in persuading your former enemy to join you, so this would not be a problem in my opinion. The backside of this would be players fearing their spot in the tribe, and some players are bond by a friendship, and are their friends internalled or merged, would they stay. Again your leaders golden words would be able to prevent this from happening, so this could be a good solution for you and your tribe. But when you join So, you know you are part of something bigger, so there probably aren't any problems regarding friendships. 3. The Weaken Player Game. This method is probably the hardest to execute, because it relies on your opponent. The Weaken Player Game is all about weakening your own players on the front line. Giving them minimal stacks, so the enemy easy can burst through, but only to run into at trap. Because when they have capped all those new villages from the player your leadership want to get rid off, you and your tribe mates step in and recap it all. It will be easy to stack those recaps, because you've kept all of that level deff at home, instead of using it as stacks. When the player then is weakened enough your leadership just have to press the kick button and post on your forums, that he couldn't take the beating, and therefore has he been kicked. As stated earlier this relies on your enemy, and this method can only be used on a frontline where the enemy have aggressive players. But it's quick and easy. The only downside would be, that not every bad player/account is on the frontline, so this only works on some accounts. The downside of this would be horrible stats. Your loss/cap ratio would be very bad for a winning tribe, but isn't it irrelevant as long as you win? I can not see this failing. The So leadership has accomplished the thing TEA failed so horribly at on w90, and therefore, So is going to win world w92. -Japeetje PS. Where is my invite?